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View Full Version : Female poly model for critique


brtk
04-16-2003, 09:58 AM
Hi guys

3 days of modeling and it feels like I´m finished, still, sometimes it feels like her legs are too long or her head too small - Any comments/advice on proportions much appreciated.
Now I´ll try to texture her...

Cheers
/ Bartek

hrgiger
04-16-2003, 10:33 AM
Yeah, I would say the legs are a little long. It shouldn't be a problem to shorten them up a bit.

cybernaut
04-16-2003, 10:41 AM
I think she looks great :)

I don't think that extra long legs or a smaller head is a problem as that is what artistic license is for. But, if you're really concernd about it maybe this could help.

can't wait to see her textured. !!

http://vbulletin.newtek.com/img/modified.jpg

brtk
04-16-2003, 10:47 AM
Btw, has anyone heard anything about that UT2003 Actor-X plug for LW, I could really use it with this model...

brtk
04-16-2003, 11:05 AM
Thanks Cyberatrman - that was actually how I was modeling her - like she was wearing hi heels shoes or was standing on her toes inside those boots. Maybe the soles are to thick...

cybernaut
04-16-2003, 11:14 AM
You're welcome brtk.

Maybe all you need to do then is shorten the shin guard to fix the porportion issue. That way it will look like she has normal length legs wearing really big boot, which would be fine. :)