AlphaBeta
04-11-2003, 11:16 PM
I just got a quick question...
when ever you animate you are supposed to make your mesh in one layer, than draw the bones in another, correct???
If this is the case, than how do you get those bones on the second layer to affect the mesh which is in the first layer when in layout (I know u have to convert skelegons to bones)...
I know I could use weight maps, but how do I do it with out using weightmaps....
Its funny cuz I know how to rig a skeleton, but I cant seem to make it affect the mesh...
Please help....
when ever you animate you are supposed to make your mesh in one layer, than draw the bones in another, correct???
If this is the case, than how do you get those bones on the second layer to affect the mesh which is in the first layer when in layout (I know u have to convert skelegons to bones)...
I know I could use weight maps, but how do I do it with out using weightmaps....
Its funny cuz I know how to rig a skeleton, but I cant seem to make it affect the mesh...
Please help....