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HeadCheese
12-16-2004, 10:21 AM
This is my first model in lightwave. Before Lightwave I used Blender. I must say, I am very impressed with it. I need help on modeling a head though. I can get the basic shape but when it comes to the eyes, ears and nose details i starts looking horid. Any suggestions and thoughts are much appreciated

spud_q
12-17-2004, 02:04 AM
Yea! I too learned 3D in Blender 3D, very underrated peice of software.

I learned to model faces by watching some video tutorials. I dont know as I have any links any more but I'll see what I can find and post them as I find them.

Here is my favorut totorial site. Tons of facial modeling stuff here.
http://members.shaw.ca/lightwavetutorials/Main_Menu.htm

Took me a long time to make better models in LW than Blender and even still I somtimes go ahead and use Blender. They both basicly operate the same way when it comes to modeling, usually the hard part is just finding the LW version of the Blender tool. :)

lardbros
12-17-2004, 05:13 AM
VERY gutsy to create a human for your first lightwave model, im VERY impressed! :D
My first attempts were of boxes... extruded... and spheres..... extruded, i must have been so imaginative! :confused:

I think you're making great progress, but only one quick comment, i reckon there might be too many divisions in the torso of the body in the Y axis! But then thats my opinion and it depends on whether you plan to use sub-D's or plain polys!

Many people have used blender and i might have a go... my first piece of free software on a magazine was Imagine and Macromedia's Extreme 3D... they were very advanced for the time! Must have been nearly 8 years ago! :eek:

A GREAT start though, and welcome to lightwave!

HeadCheese
12-17-2004, 09:26 AM
Thanks guys,


The reason for the high divisions is i wanted a smooth natural deform when i animate him. This guy is gonna be the spy from the splinter Cell games. :D this guy came from a box too, execpt i loaded a pic of a male's proportions into the backdrop. :p

Ill keep you updated

HeadCheese
01-06-2005, 06:27 PM
whew! finally got some more work in. heres an update.


im not gonna have face details. he'll have a balaklava (ski mask) and the signature night vision goggles so that'll cover his features :p

HeadCheese
01-06-2005, 06:29 PM
on second thought ill model his face for the non-spy scenes

HeadCheese
01-09-2005, 07:12 PM
no one?

well another update. added goggles and holster. Now to model a pistol and rig him

hard to tell in this pic. ill render one later on and post it

lardbros
01-10-2005, 05:47 AM
I really like these ninja spy characters, have been really tempted to do one myself.
I like the goggles, although a clearer pic would be nice. Looking quite nice overall, but in my opinion his legs are too short, makes him look a bit stubby. It could be the perspective in the image, but still, i would definitely make them more athletic and longer... he's gonna be jumping around quite a bit, so longer legs would be useful too! :D


I seem to be having problems with people responding to my posts too, kinda annoying really...

but keep up the work!

HeadCheese
01-10-2005, 06:59 PM
here's an update. modeled a pistol. not too much detail put into it because you wont be seeing many detailed shots of it but first here's two new shots of the character

One for anatomy sakes:
http://img11.exs.cx/img11/1602/splintercell5sx.png

and one for the ominous goggles:
http://img11.exs.cx/img11/671/splintercell25rn.jpg

and then the pistol:
http://img11.exs.cx/img11/188/pistol0aq.jpg

now i have to add some more doodads on him and then rig him.

<edit> sorry for the aliasing on the first pic forgot to turn anti aliasing on.</edit>

nokimar
01-13-2005, 09:49 AM
Not bad, dude!! :)
but I think the proportion is not correct, his torso is to big for his arms and legs :confused:
Check this out for ur problems: http://www.fineart.sk/index.php?s=8&cat=12
just download the pics and use it as a hint. Actually, u should download every single page of the book and read them, u then should be able to create "real" human model. ****, I love this site so much. :p

Keep up the work, don't worry, there's always sumbody to comment, it's just a matter of time :D

From lardbros: "I really like these ninja spy characters, have been really tempted to do one myself." -> can't agree with u more, man :o

HeadCheese
01-13-2005, 10:14 AM
im cleaned up the model and i still am. for the mean time here's something to entertain you guys. this is was a poster for Splinter Cell Chaos Theory a while back. i did a verson of it this'll be the signature pic for my project

heres one version. i thought it was a little messy
http://img90.exs.cx/img90/8944/scblood2yj.jpg

so here's a cleaner one. i like this one more
http://img90.exs.cx/img90/426/scglow0ou.jpg

nokimar
01-13-2005, 10:26 AM
the second one is better but I think u should make the yellow dots softer, and why there's no text :confused: (don't put the block of text in the first one into it cuz it will ruin the style)

HeadCheese
01-13-2005, 11:46 AM
updated the second one

http://img13.exs.cx/img13/9479/scglow7sg.png

HeadCheese
01-13-2005, 04:18 PM
oh and i never showed my test animations. EMPHASIS ON TEST!

here's one testing a laser beam on the pistol being broken up by dust :D

http://headcheese.zapto.org/test.avi

and a knife throw. very rudimentary

http://headcheese.zapto.org/test2.avi

WhiteBoy
01-14-2005, 12:02 AM
Keep it up, HeadCheese. It's lookin good. ;)

I wasn't able to check out the knife throw test, though. :(

Stupid filthy dialup connection...

nokimar
01-14-2005, 02:13 AM
uhmkay, pretty nice poster :rolleyes:

the laser animation is nice too

can't watch the knife thru, u gotta compress it dude, the file is too big :mad:

keep going, u're going on a right track, really can't wait to see ur model, dude :cool:

HeadCheese
01-14-2005, 08:56 AM
whoa sorry i didnt realize it was 33 mb :eek: i encoded it to a .wmv

http://headcheese.zapto.org/test2-1.wmv

and thanks for the comments. right now im cleaning up the edge flow in the arms and already made the legs wider.
update soon

nokimar
01-15-2005, 08:09 AM
've just watched ur knife throw test, I'm not sure what was going on :( but I think u need to work more on speed and rhythm. i.e: it accelerates more when spinning and when being throw ;)