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View Full Version : Shoulder Deformations Take a look Part 2


andy gee
12-13-2004, 09:25 AM
Hi 2 all

i receantly became obsessed with creating shoulder deformations

that rotate and bend without the aid of morphs, expression and 3rd party

plugins.

One method was using bones in a ring formation. with this method i have

managed to create deformations in the shoulder that before were a bit tricky

here is a quick animation of mine take a look and tell me what you think

with a bit more tweaking this could be alot better

Here you goDeformation_TEST_2..avi (http://www.lwg3d.com/upload/support/2004/12/13-951455.avi)

Cheers Andy Gee

pooby
12-14-2004, 10:49 AM
What did you use?

I don't understand the 'ring formation'

andy gee
12-14-2004, 05:21 PM
hi

i basically used bones, 6 of them in a ring formation, on the left shoulder and the

right shoulder so in total i had 12 bones or 2 rings on each shoulder which were

pearented to the collor bones. So when i deformed the arms i could rotate the

rings as i saw fit to alter the shoulder section and improve the deformation.

Cheers Andy Gee

whiles145
02-04-2005, 05:09 AM
That looks really good. I've been experimenting with shoulder deformations too. I just recently started playing with expressions, but now I'm curious about your method.

would you be willing to post a screenshot of your shoulder rig? I could probably understand it more if I could see it.

andy gee
02-04-2005, 07:55 AM
Hi everybody

ok the method i used came to me when i decided to have a go at solving the

deformation problems that lightwave seems to have. The method i have applied

is purley bones weightmaps. I think that using IK on a certain string of bones

will also improve this method but i have to try it out first

here are two shots of my rig enjoy

Andy Gee

OFF
02-13-2005, 03:31 AM
Here musclebones influencing on the certain sites set are used by the weightsmaps ("save target as" this animated gif)