kopperdrake
12-12-2004, 02:00 PM
Hi guys. I've noticed a few people talking about animating people in their viz animations, and they mention Motion Builder being used in conjunction with 3d character models from a-xyz or lowpolygon3d.
My question is, what is the work pipeline for getting the animated characters into the LW scene?
Do you rig a 3D character up in LW with bones, then export that to Motion Designer, animate it in there and then save it all out as a LWscene to be reloaded into your LW viz animation scene?
Do you bring in any mocap data along the way or does MD have it all in? Do you have to be a whizz at rigging characters?
Just that I'd like to offer animated people (most of my stuff is currently still images), but I really don't like the flat people. I quite like the models from the 2 sites I mentioned above, would probably use the a-xyz models in the foreground as their detail and quality is better than lowpolygon3d's quality - but I like the variety of clothing of the latters :)
Thanks for any pointers :)
Dunk
My question is, what is the work pipeline for getting the animated characters into the LW scene?
Do you rig a 3D character up in LW with bones, then export that to Motion Designer, animate it in there and then save it all out as a LWscene to be reloaded into your LW viz animation scene?
Do you bring in any mocap data along the way or does MD have it all in? Do you have to be a whizz at rigging characters?
Just that I'd like to offer animated people (most of my stuff is currently still images), but I really don't like the flat people. I quite like the models from the 2 sites I mentioned above, would probably use the a-xyz models in the foreground as their detail and quality is better than lowpolygon3d's quality - but I like the variety of clothing of the latters :)
Thanks for any pointers :)
Dunk