ninok5
04-07-2003, 02:51 PM
Hi, also new to the boards :). I have a question which i cant seem to get answered anywhere else, or better yet find out on my own.
Ill just use the same question as before.. here goes.
I have a scene with a soccer ball and a floor set up (simple objects for testing). Im using motionDesigner to get the ball bouncing around properly but the problem im running into is that lw keeps the ball straight and not rotating. Normaly if you throw a ball, once it hits the ground, provided that the ground and ball both have any sort of friction (and both do), it should cause the ball to start rotating but im unable to get it to do so. Even when i "give it a push" I.e. start the rotation through keyframes, like i do the initial throw, it doesnt carry out.
Aditionally, where do i specify when motion designer should take over? For ex, frames 1-10 are the throw sequence, then motion designer starts calculating.
I hope i can get some support on this. The ball is simple geometry as is the floor. It bonces right and looks rigid and all but it just does not rotate upon hitting the floor for the first time.
To get it to move i setup a few frames for a "throw" part and even though MD starts calculating right away it does carry out the "throw"'s motion, but not the rotation.
Thanks in advance.. again!
Ill just use the same question as before.. here goes.
I have a scene with a soccer ball and a floor set up (simple objects for testing). Im using motionDesigner to get the ball bouncing around properly but the problem im running into is that lw keeps the ball straight and not rotating. Normaly if you throw a ball, once it hits the ground, provided that the ground and ball both have any sort of friction (and both do), it should cause the ball to start rotating but im unable to get it to do so. Even when i "give it a push" I.e. start the rotation through keyframes, like i do the initial throw, it doesnt carry out.
Aditionally, where do i specify when motion designer should take over? For ex, frames 1-10 are the throw sequence, then motion designer starts calculating.
I hope i can get some support on this. The ball is simple geometry as is the floor. It bonces right and looks rigid and all but it just does not rotate upon hitting the floor for the first time.
To get it to move i setup a few frames for a "throw" part and even though MD starts calculating right away it does carry out the "throw"'s motion, but not the rotation.
Thanks in advance.. again!