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09-24-2004, 03:41 AM
Hello ...
I've setup a scene with 18 camera's (all keyed that they start their animation after each other) ... Now I wanted to render (over screamernet) all those camera's after each other without having to create 18 different scenes.
I used the CameraSelector (Master plugin) and managed to get one extra camera switching between the other camera's. I can see this when making a preview, I can also get correct renders when I render on one machine but when I send the scene over screamernet to diffent nodes, the camera only renders the first frame for whole the animation.
Then I put a modifier, Camera Trigger, on the camera (with the dynamic link to the other camera's) and now the linked camera switches to only the first of the 18 camera's and renders this one, but the last frame of the first camera is then repeated over the rest of the animation ...
Anyone has some experience with this ? Is it possible to link a camera to other camera's and render the linked camera correctly over screamernet ?
Or are there better methods to get all the 18 camera movement into one camera .... I can also give the linked camera all the keys of the 18 camera after all ...
many thanks,
{eƒ}
I've setup a scene with 18 camera's (all keyed that they start their animation after each other) ... Now I wanted to render (over screamernet) all those camera's after each other without having to create 18 different scenes.
I used the CameraSelector (Master plugin) and managed to get one extra camera switching between the other camera's. I can see this when making a preview, I can also get correct renders when I render on one machine but when I send the scene over screamernet to diffent nodes, the camera only renders the first frame for whole the animation.
Then I put a modifier, Camera Trigger, on the camera (with the dynamic link to the other camera's) and now the linked camera switches to only the first of the 18 camera's and renders this one, but the last frame of the first camera is then repeated over the rest of the animation ...
Anyone has some experience with this ? Is it possible to link a camera to other camera's and render the linked camera correctly over screamernet ?
Or are there better methods to get all the 18 camera movement into one camera .... I can also give the linked camera all the keys of the 18 camera after all ...
many thanks,
{eƒ}