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Dete
08-10-2004, 05:25 AM
Hi guys and gals!

been sitting with this model infront of me for too long - can you guys check for bad stuff please. Thanks in advance.

Dete
08-10-2004, 05:26 AM
back

Dete
08-10-2004, 05:29 AM
wire...

Eros
08-10-2004, 08:39 AM
Easy with the bump map, is too tough and looks unnatural. The shoulders are too sharp also and her lower back seems...weird, maybe it is me but I think is like too long or something. Other than that is a nice job! Keep it up!

Zarathustra
08-10-2004, 10:50 AM
It's a really nice start.

Neck is too long
Head features too sharp
Clavicle needs more definition
Back of arms is pinched (know definition for triceps or elbow)
No dimples above butt
Abs need definition (they look like boxes now)

Show the whole body rendered or flat shaded next time.

Lowly Designer
08-10-2004, 01:45 PM
I like it alot :) .

I think the other posts are good points however for myself I'd quite like to see it as a cell shaded/cartoon style image as I think the first render looks like an egyptian animation I once saw. The long neck accentuates this style. She has almost got a carven/chiseled appearance, vey statuesque. The bump map is way to strong and a little coarse.

If you are trying to make it realistic then obviously follow the pointers from the other guys and ignore me.

Dete
08-10-2004, 03:09 PM
thxs guys - getting to it - fixing neck first - waaaay too loooong

skinmaterial is just a test btw - does anyone got some good specs for a skinlike material with some sss - that would be cool

Eros
08-10-2004, 05:13 PM
a nice tone of noise is a good texture for skin, but you have to mix it with the right colors depending on the skin color.