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Darth Mole
08-03-2004, 02:08 PM
I've made a 'ClothFX' sheet which is supported at each corner, and I'm dropping a ball onto it (I'm just inquisitive). Now, to make the ball collide, it also has ClothFX applied, but this means that it always deforms in an unpleasant gooey fashion - no matter how high the Compress Stress value, or how low the Stretch Limit.

How can I achieve this seemingly pointless effect? Any ideas?

toby
08-03-2004, 05:26 PM
I'm pretty sure the ball needs CollisionFX, not Cloth.

Darth Mole
08-04-2004, 03:26 PM
Tried adding FX Collision, but nothing happens - the ball goes straight through the cloth. Also, FX Colliison doesn't support gravity, so I needed to add HardFX to get gravity to act upon it, so it falls.

Edit: Just checked and FX Collision is for particles only.

Ho hum...

toby
08-04-2004, 09:17 PM
Originally posted by Darth Mole [QUOTE]Originally posted by Darth Mole

Edit: Just checked and FX Collision is for particles only
:confused:
Where does it say that? Proton uses FX Collision in his SoftFX demo video - it works, I've used it - I don't know about the gravity thing though ~

Dodgy
08-05-2004, 04:43 AM
I've done this :)

You need hardfx on the ball to make it react to gravity.
You need to add collisionFX to the cloth for the ball to hit it.

I think CollFX is needed when two different types of FX collide, so that they can see each other...

Darth Mole
08-05-2004, 06:30 PM
Yeah, that sorted it - I had to apply FX Collision to both objects. It needs a fair amount of tweaking of variables to get it looking realistic, but it, hey, works!

Thanks guys.