durden
03-31-2003, 01:33 PM
--Advanced hardbody/softbody dynamics.
--growth tool --in lots of commercials and animations I see the use of growth techniques such a sapling growing into a tree, a seed into a flower, or vine growth. Say that I want to show the growth of veins in an arm or grow vines. I would love to see this integrated into lightwave. I have used morph maps but some of this is just impossible to animate. I would love to see a growth tool.
--Presets, Presets, Presets
-More surface presets --including hdri presets
-Preset Animated Particle effect emitters- campfire, scorced earth, blow up planet, various other explosions, ceiling fire, smoke stack, engine smoke, smoke on a path, fireworks, among others
--preset ground plane with accept shadow function and able to render alpha with object with and without ground plane
-object spray paint --lots of times I have to create a quick scene where a product will say sit on some rocks, in grass, among others I would love to be able to quickly draw on some objects with a spray tool.This could be done through a library set that people submit objects to. Or I could create some rocks save them in the library then randomly generate them on a plane with a spray tool. Then next time I need to create something I have a library that I can easily call up.
--Improved snake plug-in so that the object can be bent accurately in all directions without the polygons flipping. Using bones and morph mapping is complex and cumbersome. Say I want to create knot with the tool it is impossible.
--break it and explode it plug-in--could be integrated into hardbody dynamics, break an object like a rock or egg and then have options to explode it.
auto charachter rigger- maybe buy one that is third party and integrate it.
--growth tool --in lots of commercials and animations I see the use of growth techniques such a sapling growing into a tree, a seed into a flower, or vine growth. Say that I want to show the growth of veins in an arm or grow vines. I would love to see this integrated into lightwave. I have used morph maps but some of this is just impossible to animate. I would love to see a growth tool.
--Presets, Presets, Presets
-More surface presets --including hdri presets
-Preset Animated Particle effect emitters- campfire, scorced earth, blow up planet, various other explosions, ceiling fire, smoke stack, engine smoke, smoke on a path, fireworks, among others
--preset ground plane with accept shadow function and able to render alpha with object with and without ground plane
-object spray paint --lots of times I have to create a quick scene where a product will say sit on some rocks, in grass, among others I would love to be able to quickly draw on some objects with a spray tool.This could be done through a library set that people submit objects to. Or I could create some rocks save them in the library then randomly generate them on a plane with a spray tool. Then next time I need to create something I have a library that I can easily call up.
--Improved snake plug-in so that the object can be bent accurately in all directions without the polygons flipping. Using bones and morph mapping is complex and cumbersome. Say I want to create knot with the tool it is impossible.
--break it and explode it plug-in--could be integrated into hardbody dynamics, break an object like a rock or egg and then have options to explode it.
auto charachter rigger- maybe buy one that is third party and integrate it.