scott_krehbiel
07-16-2004, 11:31 AM
My reasons for needing this are complicated to explain, but I really need particles to be emitted from an object's vertices =after= the object is deformed. I'm using a texture displacement with noise.
The particles are all emitted from the same points in space, and the emitters don't follow the displacement of the verts.
Anyone know how to get the particle emission to occur =after= the object is deformed?
It's probably something really basic that I'm missing.
thanks
Scott
The particles are all emitted from the same points in space, and the emitters don't follow the displacement of the verts.
Anyone know how to get the particle emission to occur =after= the object is deformed?
It's probably something really basic that I'm missing.
thanks
Scott