KillMe
03-26-2003, 06:04 PM
ok how about the ability to turn ona little hm gizmo type thing liek in layout for moving and rotating stuff
was playing with maya and for modeling in perspective view its very useful
the way i see it working is you can turn it on and off from a button somewhere on interface like symetry
when its on you can use it to contrain to an axis less hit and miss than jsut using ctrl button but when its switched off reverts tow orking liek it does at the moment
obviously multiple undos in layout would be very nice too
edge weighting and tools
sub devision surfaces to work on more than 4 sided polys so you can cut polys in sub mode
hmmmmmm when in sub d mode shouldn't be able to select the actual points positions just the apparent position of the points
that stuff would amke me happy
was playing with maya and for modeling in perspective view its very useful
the way i see it working is you can turn it on and off from a button somewhere on interface like symetry
when its on you can use it to contrain to an axis less hit and miss than jsut using ctrl button but when its switched off reverts tow orking liek it does at the moment
obviously multiple undos in layout would be very nice too
edge weighting and tools
sub devision surfaces to work on more than 4 sided polys so you can cut polys in sub mode
hmmmmmm when in sub d mode shouldn't be able to select the actual points positions just the apparent position of the points
that stuff would amke me happy