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View Full Version : Import a zbrush model with UV into LW?


walfridson
06-06-2004, 09:42 AM
Hello! :)
Modelled and textured a face in Zbrush, following the head-tutorial in zbrush manual. After importing it into Lightwave the UV gets wierd. Read somewhere you should use "Flip UV" and I did. Now the UV was flipped but it doesn't get 100% right, it's still bad. Anyone know how to fix it?
Thanks in advance! :)

Jinxius
06-06-2004, 11:45 AM
I don't know if that is what you have done, but I believe you should flip the image map not the uvs.
Maybe flipping the uvs gives imprecision.
Hope this works...I'm not sure cause I don't have Zbrush anyway but I follow the official forum from a while.

Jinxius.

walfridson
06-06-2004, 01:34 PM
Thanks alot! :)

Lynx3d
06-08-2004, 07:11 AM
Fore some reason you have to unweld the points to flip the UVs, because Newtek was to lazy letting the command flip per-polygon UVs too :rolleyes:
(And of course merge again afterwards...)

Flipping a 16bit grayscale image is unfortunately not that easy, at least my PS6 won't do it (Adobe is obviously lazy too...:rolleyes: )