View Full Version : PlayList
Is there a way to create a playlist for a model to be used in shockwave 3d?
NomadLW
06-11-2004, 10:45 AM
Not sure what you mean by playlist...
You can export keyframe animation from Lightwave to Shockwave 3d. Just set up your scene in Layout with your keyframed animation, and export it to Shockwave 3D format. It will come into director with the animation intact.
You can then control the animation using the keyframeplayer property in lingo.
Hope this helps
I know that. According to Lingo manual, PlayList is an array of motions queued for playback. Apparently, you can have several animations for the same objects. Macromedia claims, that 3ds Max supports this feature.
mdoyle
06-28-2004, 06:15 AM
Papa, I am not sure how much max can support this but to be honest it is easier to manage without using one shockwave 3d file. The workaround I use is to have multiple motions. For example I would create and character and make sure it is rigged correctly for shockwave. I would export the mesh and textures standing say still in a casual motion. Afterwards I would then just export the walk but in the export settings just export animation and scene heirarchy. This will only export the motion file without the file size if the textures and meshes. So in the end I would have one w3d with it standing still with the model and texture and say the 3 w3d files that are small in file size but named perhaps walk, run and wave. In directore u can basically load each motion into the default and call them whenever u need them for example on a keypress or a time etc
U can also just take a motion from a specific bone etc and apply it to another, like if u had him walking but just wanted to apply the wave motion to the arm whilst walking then u can code it to only apply to the arm bones so its like a morph type thing.
I am not sure if in max you can actually name multiple motions in the one file and once export you can call each one, but I would find that is probably a bit more annyoying to change or fix if something was wrong or didn't work right rather than just having a bunch of seperate w3d "motions"
Hope this helps, and if u have any more questions then just ask
Cheers
Marky
That's definately the way to go about it. LW or Max or any other. You can time it and get check how much has played and jump to another part if you want to have just one w3d file with lots of motions in it but that's not a very good way of doing things.
If you change the motions you'll have to re-edit the times in lingo everytime you change something rather than just adding the next motion to the queue.
Plus you can use the same motions on different mesh skins
So this way might not sound so simple at first but it's more managable and can cut down the overall files size of your project.
Go for it :-D
Yarg
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