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hrgiger
05-21-2004, 06:14 PM
I've always wanted to do an interior with a swimming pool. I've started a couple before but now that I have F-prime, it's making it a little easier to see how the lighting and texturing will go(Especially when you consider I rendered this with Monte Carlo with five bounces :rock: )
I have a bunch of interior detaiils to add yet and the water surface still needs lots of work. The pool is deeper then it looks, I guess the refraction on the water makes it appear really shallow so I may have to add something that shows the depth a little better.

hrgiger
05-21-2004, 09:37 PM
Stenciled in some tiles and extruded the floor.

SamuraiSlayer
05-21-2004, 11:03 PM
has a nice feel to it :)

as for the depth of the water, a volumetric light (or lights) coming from the bottom of the pool might show the depth a little better

i'm definately gonna keep watching this thread.... are you gonna use it for anything special? you're recent woman model might wanna take a swim :)

-SS

[edit]: forgot to add... you might wanna exclude some of the lights in the scene from the surface on the bottom of the pool, so the deeper end is real dark

Chiaroscuro
05-21-2004, 11:54 PM
Pretty nice - since youre using radiosity, it might be kinda cool to apply luminosity to the insode walls of the pool - might make for some really interesting lighting effects... Either way I think youre off to a good start.

-Chiaroscuro

jutland
05-22-2004, 12:54 AM
jugding by the windows on the other side of the room, the light being cast into the pool does not show the depth of the pool. It appears as the light is sitting on the surface of the water.

jutland
05-22-2004, 12:56 AM
oops double post, don't mind this one.

hrgiger
05-22-2004, 01:05 AM
Here's another update. I'll get to the depth of the pool issue. (statue isn't mine, I got it off turbosquid)

Lude
05-22-2004, 07:11 AM
hrgiger i think i remember u try this scene before. It's looking cool now. Maybe you could put a mosaic on the bottom of the pool.

I was wondering how you’re lighting it. I read every where that fprime isn't into area lights so can we just use polygons with 100% or more luminosity instead for the same effect?

hrgiger
05-22-2004, 10:20 AM
Lude, yeah, i was thinking of a mosaic kind of thing...and I will also be adding pool lights because I want the pool side of the room kind of dark and all the illumination coming from inside the pool plus maybe some moonlight coming in the window.

Yeah, Fprime doesn't like area lights a whole lot but they do get along ok sort of like your divorced mother and father who are there for your birthday party. I am using an area light in the above renders in the far side of the room above the statue. The light coming in the windows right now is a distant light and then of course, I'm using Monte Carlo GI with 5 bounces with FPrime. I'm hoping we see some improvements with FPrime soon with the SDK because I would also like to add some caustic lighting as well as some volumetrics for the pool lights and maybe even some steam rising off the pool. And there's no way I would try this scene with the Lightwave renderer.:eek:

wacom
05-22-2004, 10:51 AM
Any chance we'll see that cool woman model you were working on in this scene? Maybe leaning up against a pillar or looking at the statue? Sorry...I just really want to see her in this enviroment...

hrgiger
05-22-2004, 11:21 AM
I'll see what I can do...:D

I'm still working out her rigging. I was having some issues with her trenchcoat so I was taking a break from her for a little bit to work on something else.

somnambulance
05-22-2004, 11:41 AM
I haven’t messed around with transparent objects enough to really know what I am talking about. Your lights form the windows are shining too much on the water surface. I think if you had light refraction (I think refraction) on the water surface, it may bounce more light onto the walls.

I really like the statue you added. I think if you got rid of the ladder handrails near the steps, it would make it less of a modern pool and would add to the feeling that the statue gives.

Great work so far, can’t wait to see more.

edit: I think it needs a bit more light too, you have a bright light coming in through the windows we cant see, but none coming in the windows we can see.

SamuraiSlayer
05-22-2004, 01:56 PM
what's the water's translucency setting? with a mixture of that and refraction you should be able to get some light deflection or whatever the word is :)

lookin good

-SS

NightEye
05-22-2004, 02:10 PM
Apart from the water (which is already mentioned a few times), I have no critics :)
It looks really nice :)

But I have a question:
The shadow on the wall of the right pilar.. How did it get so nice?? :eek:
I mean, all I get (with every type of light) is hard shadows.. But these... These go from soft, to really soft.. Any tips on how to get this? (not using FPrime)
Thnx in advance :)

Oh, and yeah, your woman would fit in this scene too, standing at a pilar or something :D :D

hrgiger
05-22-2004, 02:17 PM
NightEye,

The shadows from the pillars are made with an area light which is a couple meters above the statue back behind the columns. Area lights will give you soft shadows as will linear lights as will spotlights using shadow maps. It's got nothing to do with FPrime.

NightEye
05-22-2004, 02:30 PM
Hmm... sorry about that..
I've always got very large objects (like a bal, which was something like 100×100 meters...), so the softshadows are very small in comparison to the object.. And I've just realised (thnx btw, I now know how to do it :) ), that if I make that ball just 10×10 cm, the softshadows come to live :D'
I'm such a n00b... :p
Thnx again though ;)

hrgiger
05-22-2004, 05:02 PM
Here's another small update. Added the doors at either end on the far side. Also added a vent in the side wall.
Also added the underwater lights (although, they're not on yet). You can see them now on the sides of the pool.

As far as the water, I realized I had my refraction set really high (2.73) and so I turned it down to 1.3 and now you can kind of see the depth in the pool. You should be able to see it angle down towards the deep end. Also, the window lights now shine on the bottom of the pool.
Having a little bit of trouble getting the ripples to appear as I want them. Is there a plug-in or some tecnnique that makes good ripples in the displacement map and also allows me to have some control over them as far as placement?
Anyway, here's the update.

hrgiger
05-22-2004, 05:03 PM
Here's the wireframe of the scene.

I'm up to 82,812 polygons.

meanlebh
05-22-2004, 11:43 PM
Looks fantastic! As far as ripples on the water go, I have in the past been able to use MD to create a pretty believable water surface, and by doing this I was able to get complete control over the placement of the ripples....are you using LW 8 yet? I have it, but haven't really had much of a chance to see how well the new dynamics would work for a situation such as this.....but from what I have tried with them it seems to me that it would be extremely simple to add a cloth dynamic to the water and then just simply add in a collision object to interrupt the surface where you want it to....

anyways, the scene looks great! I have no crits at all, keep up the good work.

DM67
05-23-2004, 05:07 AM
hi, outstanding work, like always your work are very beautiful :cool:



cheers
Tony

cathuria
05-23-2004, 08:30 AM
Great work -- this new version is starting to look real nice.
The only crit's that pop immediately to mind is that the water looks unnaturally clear; and if that's sunlight streaming in the windows, it could be a lot brighter.

wacom
05-23-2004, 10:58 AM
HowardM got some watery effects going with MD2000 a while ago and they looked nice. I tried it in 8 and got it to work as well...cloth is what you want to use BTW for the waters surface.

There is a plugin that will let you use nulls to control displacement very well.

I think this is it:

http://www1.odn.ne.jp/saw/index.html

It's called RIPPLE S

sjh55
05-23-2004, 11:07 AM
Nice work! Excellent detail and lighting, makes me jealous. If I may add offer a comment about the light coming thru the windows onto the water. They don't seem to have the right perspective, and lay flat on the water. Maybe distort them a little?

hrgiger
05-23-2004, 03:31 PM
thanks for the comments. As far as the light coming in through the window, I had originally planned it to be moonlight coming in through the windows, that's why it's A)blue and B) not very bright. It's not the finished lighting though by any means.

somnambulance
05-23-2004, 03:40 PM
hrgiger, maybe if you used volumeric (sp?) lighting, you could make the room look more humid. And if there is a way to boost the volumeric lighting when it hits the water, that would help you out a bunch too.

for ripples, you could use MD or just do a displacement map with a procedural ripples. If you mess with that for a bit you will get exactly what you want.

hrgiger
05-24-2004, 11:29 AM
Playing with some different Lighting ideas.

somnambulance, I'm trying to avoid using volumetrics right now because I'm using FPrime to render. I'd love to utilize Lightwave's rendererer but at this point of the project, it's way too slow. Perhaps when I get to the final rendering stage.

Also added a very subtle gradient reflection into the floor tiles.

bobakabob
05-24-2004, 11:32 AM
A bit too dark, maybe? The light reflections on the water are curious. The statue was a cool idea and really gives the scene an eerie atmosphere.

hrgiger
05-24-2004, 01:39 PM
bobakabob,

It's supposed to be dark on the poolside because eventually, I'm going to turn on the lights in the pool itself. It's supposed to be an unoccupied pool at night.
The reflections are actually the lights on the other side of the pool you don't see right now.
Yeah, the statue is definately the focal point right now but I'm currently adding a few elements which will spread the focus around the room some.

hrgiger
05-24-2004, 08:37 PM
Sorry for the small updates, I'm just updating it when I have time.

Added a few plants and also did a design on the light fixtures. Gave the light fixtures a slight variation on the luminosity to break it up some so it wasn't so flat.

saburi
05-24-2004, 08:54 PM
Nice work:)
Looks like somewhere in resident evil or something.

Adding micro bumps to the water and/or tiles might give you more photorealism. The window reflections seem a bit hard - Hypersmooth maybe ?

Keeps looking better.

hrgiger
05-25-2004, 04:59 AM
Just a pool lighting test....

somnambulance
05-26-2004, 11:43 AM
I am losing interest in this one. I don’t want to overwhelm you with c&c, so I will wait for an update.

SamuraiSlayer
05-26-2004, 04:49 PM
yes i am starting to lose interest too....

an animation or something.... critics get bored they need to be feed something more interesting....

whenever i sense my threads are getting boring i tell people... i'll work on it some more and post it in a new thread when i actually have something interesting

it is good, better than i could do, but it lacks. i don't know what it lacks i just know it lacks.

:)

-SS

hrgiger
05-26-2004, 06:32 PM
Sure it lacks. I haven't added any textures yet. I'm rendering up something new now.

emoboy83
05-26-2004, 06:59 PM
its looking good giger. its hard to crit at the moment because you havent switched the lights on in the pool. to animate the water is it possible to use a displacment map with an envelope. i agree with a previous post that you should remove the ladder near the stair. after all who gonna use it when you could walk up those lovely stairs. i also think it would be cool if the windows say had some very complex lattice work on them on say the top windows or something that in turn would create a very intersting shadow on the pool. or even better some tree branches that overlap the window in certain areas. anyway thats just what i would do but its your project.

ps. ive only just started looking at this thread so im not quite bored yet.

hrgiger
05-26-2004, 08:11 PM
Yeah, I may take the second ladder out.

Here's a little update with some more surfacing. I tried to work on the water surface some. You can see it's a little better as far as breaking up the reflections and shadows but it's still not there yet.

The lighting is still not the way I want it either. I would like to add some volumetrics to the lights in the pool. And I haven't done anything with the glass surface of the windows yet. Thanks for all the good suggestions, I'll try to implement some of them.

mamurphy
05-26-2004, 08:30 PM
This scene is really starting to look nice. I appreciate your attention to detail.

I know you said you will be working on the water but I thought you may want to check out this thread...

http://vbulletin.newtek.com/showthread.php?s=&threadid=4864&highlight=skin+thickness

It deals with the skin thickness gradient setting in 7.5c, but it expands into water depth. Check it out. It may "shed some light" on your otherwise dimly lit scene.

SamuraiSlayer
05-26-2004, 08:56 PM
nice update hrgiger, my attention is back on your thread :)

Are you going to do anything with this scene as in animating or anything like that?

:)

-SS

badgerboy
05-27-2004, 08:59 AM
That's the one. Keep at it, and it'll be awesome. Extremely good as it is.

hrgiger
05-28-2004, 04:48 PM
Decided to try a daylit scene. Sorry for the grainyness, it's still an FPrime render in progress.

I added a tin ceiling to the pool room. It's hard to see now but once FPrime cooks a little longer you'll be able to see the detail. I originally had little beads in the celing but I made the mistake of cloning those out over the whole ceiling which took me up to just under 2 million polygons! My system really cried and it took me about an hour to delete all those polygons. That sucked. The only thing I don't like so far about this render is that the light above the statue now looks unnatural so I may just cut a hole in the ceiling there and let sunlight in as if there was a skylight there or something and see how that goes....

Terrificfool
05-28-2004, 04:51 PM
Hrgiger, it looks great, but for those night pictures with light shining on the pool. Give the pool a little bit of wavy bump or displacement, and then on the interior of the pool, build a texture that simulates the waving white lines that occur when you look down in a pool. If you really want to get realistic, if you have light shining down on a pool, the pool will reflect that same underwater waving white lines, in a tinge of blue, on the walls that are about 1-2 meters from the pool. Adding this stuff, imho, would make it look a bit more realistic.

[Edit -- That wavy underwater effect also happens to an extent during the daytime as well, at least, in my neighbor's pool it does]

NightEye
05-28-2004, 04:59 PM
Only one thing: You can clearly say that's an image at the background... Since the reflections in the water should only show the sky ;)
But well, I like it a lot :D

hrgiger
05-28-2004, 05:01 PM
The wavy lines you're referring to is caustics and the only reason I don't have them in there yet is because A)Fprime can't do caustics (or can it? I didn't think it could...) and B) I haven't gotten around to texture that but I had planned on it.

Dickigeeza
05-28-2004, 05:23 PM
This is really coming on well.

I can't wait for fp to do caustics proper. Maybe the outside image is a bit distracting, my eye keeps getting drown to it & away from the action, not sure how you would get over that unless maybe some more detail in teh foreground. Just thinking out alond really.

Well done Hrgiger keep at it.

Rich

SamuraiSlayer
05-29-2004, 04:27 PM
i think for the daylit scene it would be nice to see some volumetric light comin from them windows... ta make it look like it was dusty or foggy or somethin like that

also whatever that is outside the window looks really flat like its just a picture.... ?????

thats all i can think off right now but it looks great!

:)

-SS

hrgiger
05-31-2004, 03:02 AM
Here is an update. I did just what I said and eliminated the light in the background and instead put a skylight in. I think the lighting is much more realistic in this one, what do you think?
I think I'm just going to do a little more surfacing, add some volumetrics and caustics, and call this one finished.

Dickigeeza
05-31-2004, 07:15 AM
please post final render

cathuria
05-31-2004, 01:03 PM
Love the skylight...
Have you tried it with the pool lights on in the daylit scene?

emoboy83
06-01-2004, 07:35 PM
yeah that render is alot more realistic although i think it may be a bit dark considering the amount of light that should be coming from outside.