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Zarathustra
05-06-2004, 10:57 PM
I've been trying to model Anetta Keys (or whatever her name is). I figure if I post it will force me to keep working on her. It's a real pain trying make a likeness of someone.

http://www.magicanimation.com/Anita3head5-6.jpg

So, I just took a couple of photos of her and made a texturemap and thought, "let's try this UVEP thing". So no, this is just a temporary texture mapped on, but I'll use it as a guide when I paint one.

So if you know who she is (you know who you are) feel free to tell me where I'm wrong and/or what to do.

meanlebh
05-07-2004, 07:14 AM
like you said, it is very difficult to make a true likeness of someone, but I think you have come very very close, if not right on....I have used these same reference photos, but I think you are much closer than I ever was....once you apply that temp texture to it you can really tell who it is... I am sure the final texturing will make it even more convincing...unfortunately though I do not have the pictures in front of me right this moment, so I can't give you any specific feedback, but so far it looks great. I think the eyes are the best part so far, very realistic.

Zarathustra
05-07-2004, 09:20 AM
Thanks. I realize I should have posted the reference; especially after telling someone else to do that just the other day:

http://magicanimation.com/Aneta_106.jpg

I have to remember that not everyone else has access to 3d.sk....or is a perv like me:p

Apparently she was in a European Playboy, too.

meanlebh
05-07-2004, 09:32 AM
Thanks for the pic....taking another look at it, it seems to me that over all it is quite excellent...there are really only two areas that I can see any kind of flaw in...the first is that the eyes (although they look really good) look a little sleepy...I think that this is because Aneta's eylashes have more curl to them then the ones on your model....and the only other area I could see to change just a tiny bit would be the ear lobes...they seem to be a little bit bigger on your model then on her..I think the problem area is just that the lobe is a little too separated from the face on your model, where hers are a little more attached....not much, just a tiny bit.

Like I said, these are very nit picky details...but you said that you want it to be as close as possible...so these are my two suggestions....but I think that you already have about as close of a likeness as is possible to acheive....great work, I hope you are going to finish the whole body, you have a great start to it so far.

Zarathustra
05-07-2004, 09:38 AM
geez, thanks.

You're dead on about the eyelashes. I've thought the same thing.
The ears aren't hers. I tend to Frankenstein model rather the start from scratch. If I built and rendered her full body, nobody would notice the ears:D You're right, of course.

No, that's cool. Fire away. You can't be too nit-picky for me.

Zarathustra
05-09-2004, 09:59 AM
I've started working on the bumpmap

http://magicanimation.com/Anita018CloseBump.jpg

I have to remake the eyelashes to reflect maskara clumping and the lips bother me.

somnambulance
05-09-2004, 10:48 AM
I recognized her right off, but I noticed something with the eyes too. They are sunk into her head too far. The angle of her nose at the bottom is off also. Recreating someone must be VERY difficult.

Zarathustra
05-09-2004, 11:03 AM
Yeah, it's difficult. Well, for me it is.

http://magicanimation.com/Anitaeyewireside.jpg

I've been changing her noce a lot, too.

mgreenway
05-09-2004, 11:10 AM
Great job.
It looks to me that her cheeks need a little more flesh, you can see it right where the cheeks meets the mouth.
that just the way it look (to me) this morning.
Keep up the good work and have fun.
Mike

somnambulance
05-09-2004, 11:27 AM
yeah, those side images are tuff to judge in different depths. The parts in red are what make it look like they are too deep. The parts in green are what I thought may be sticking out too much giving it that appearance. I dont know, I'd mess with it a bit though.

Zarathustra
05-23-2004, 07:26 PM
Sorry, I've been busy. Here's a texture update:

http://magicanimation.com/FlatheadTan-5-23.jpg

dave nz
05-23-2004, 10:07 PM
WOAH nice work!! the only thing i can spot is where the nostril and nose join the cheek seems to be a bit sharp, if you could smooth off the angle a bit... im still working out how to make a jawline on a generic charachter.

bobakabob
05-24-2004, 06:34 AM
Good work, but the bump map looks a little too strong. Maybe refine and make more subtle, her skin looks a little too rough...

Zarathustra
05-24-2004, 05:41 PM
Well, after spending a lazy Sunday afternoon painting textures for her I realized this morning that there's some stretching going on.
DAMN YOU UVEP!

Ok, no easy way out. To hell with UVEP. I just flattened the model and endlessly tweaked and baked until I had just the right flathead morph to carry out the JackyDaniel Smartmap method (http://www.jackydaniel.com/pages/Tutorial.htm).

Hee hee, I'm trying to put off doing all the crap I HAVE to do in order to work on Anetta. Bills? What bills? I'll try and post updates. Having this thread open embarrasses me into working on her. I'm documenting the steps, too, on the outside chance that the finished head comes out looking good. Who knows?

Hey, Vermeer was a slow artist and he did ok.:)

Zarathustra
05-25-2004, 09:01 AM
and here's the Flathead morph:

http://magicanimation.com/Flathead.jpg

It makes it a bit stranger to paint with the eyes and ears so far apart but that's the only way I found to prevent so much stretching on the cheeks and nose.

freedik
05-25-2004, 02:05 PM
A very slight scaledown x-wise would fix everything that separates her from perfection IMHO. It's not just the impression caused by dark texture in eye area, the whole skull is a bit too long in the model. Her real face has a sort of a flat nature, as well as her skull.

Actually I don't mean so much flat as round.

PS. I just read your story of getting banned on CGTalk. Your posts are sometimes very offensive but yet I look forward to them because they are most interesting and also constructive, not to mention cynically humorous.

The religiously sensitive world of western never stops to surprise me :(

Zarathustra
05-25-2004, 02:27 PM
Hmmm... long where? X, Y, or Z?

Thanks for the comments. Offensive, constructive and humorous? Well, ok. I'll take those as compliments. :)

SamuraiSlayer
05-25-2004, 04:14 PM
haha i'll agree on the offensive.... and constructive :)

on the last image you posted the lips seem a bit tall and in the reference pic you posted, the bottom of nose seems a little bit more triangular than yours is

i forgot to say... nice model :)

-SS

Zarathustra
05-31-2004, 10:02 PM
Ok, so I had a major set back. For some reason, Layout was rendering a line around a Part selection. I never figured out why. I removed the textures and it was still there. No overlapping ploys or points. No Reason! Crap. So, I copied the points and pasted them into a new layer and rebuilt EVERY poly. Crazy? YES! But it worked. I don't know why...I don't know how....voodoo. Woo. So, here she is again with new geometry and after the Smartskin flathead crap. Yes, the ears need work and I'll probably do a transclucency map for them and other custom stuff. I gotta give her eyebrows, then either hair or facial morphs. I need to give her some body, too. At least a torso before she starts talkin.
Tanned skin is harder then I thought and these look a bit darker here then they did in Layout:
http://magicanimation.com/Anita25Tan-5-31.jpg

and without a tan:
http://magicanimation.com/Anita25-NoTan-5-31-Angle.jpg

meanlebh
05-31-2004, 11:00 PM
wow, I am very impressed, great job on the texturing! I wish that someone could teach me how to texture half this good (I am trying to texture my model as we speak).....keep it up, I can't wait to see an animation later on.

Zarathustra
06-01-2004, 09:20 AM
I thought I'd try and HDRI render. This is what was waiting for me this morning, via FPrime:
http://magicanimation.com/Anita25-HDR-5-31-angle.jpg

All of these are FPrime. I haven't even tried G2 yet on her. I may not get back to her for a week or so but I'll try and keep pushing forward and posting updates.

I don't know if Anetta has a fake bake or what, but she has some intense coloring to her skin. Her skin is REALLY tan in the, uh other photos she's in online ;)

Ziah
06-05-2004, 08:50 PM
Zarathustra

really nice looking model few point if i may contribute just on obeservation

You have to do some work on ur mouth area ...particularly pertaining to the corners of the mouth theu run in to thin and flat

and also in the area of the lip under the nose where the slight indentation occurs

ur nostrills are to round look at the ref pic u seem to be very skilled at observing u might have overlooked it i know looking at something to long gets the vison all cluttered

last but not least the cheek bone i think should be more subtle ...if u look at all the other pics of her it isn't that hard..nice observation by the way to put it in ..great work

the head wihout the tan has the best appearence of sss especially in the lower mouth area in my opinion

other than that nice freaking model what are you going to use for the hair?

Ziah
06-05-2004, 08:57 PM
i think u could get some sss without g2

Zarathustra
06-28-2004, 11:37 PM
Okay, it's been awhile. I decided to build the rest of her.

http://magicanimation.com/Body.jpg

hrgiger
06-28-2004, 11:48 PM
Hey, it's looking pretty good zarathrusta. How about some wires?

Hervé
06-29-2004, 12:29 AM
You Have a real good sense for anatomy.... really good body modeling....;)

Maybe the arms are a bit strong for a girl....:D

riki
06-29-2004, 02:01 AM
Nice one, looks great, she's a porn star right??

glassefx
06-29-2004, 08:50 AM
Titty Work Zara!

Riki - I don't think so but he has the technology to make her one of the best. ;)

later dudez!

Zarathustra
06-29-2004, 09:03 AM
I doctored the reference photos to make them more symmetrical (and to protect some users' delicate sensibilities):
http://magicanimation.com/Reference.jpg

He needs to get a lazy-susan thing for his models to stand on so they can hold the same pose for every angle. She's locking her elbows in the front.

Here are the wires:
http://magicanimation.com/Wires.jpg

I was toying with modeling the eybrows. I might just use Sas. Not sure yet.

Riki: Well, she has "other" photos online, let's say, besides what's at 3D.sk. She also was in some European edition of Playoy.

bertaboy
03-05-2005, 11:39 AM
Zarathustra,
Hey mate, was wondering if there's been any progression. If you could email me at r_jensen11@yahoo.com, I've got a question to ask of you. I would've emailed you directly, but it seems that you've disabled that function on this site, and I'm not too sure how direct the email address from your website is for you.... Anywho, look forward to hearing from you, and hopefully you'll catch this message.

artmarci
03-05-2005, 03:41 PM
Yeah m8 same here GREAT job so far, and:
marciposer@yahoo.ca.
this is a real old email adres but its been upgraded with 250 mb (! 0_0!) of free space to store in there.
So my question is besides keeping me informed of your model progress to send me those (nude) anotomy pics of Anette Keys...your model is so interresting that i want to have a try to model her to m8!
So i would realy appreciate it if you could send me al her details what you have on reference pics from her to me m8 :)
(a specialy great details from her skin texture building if you have any ,i want to start a new female model besides my other female i am allready making)
real nice modeling and a good job thats al i can say so KUTGW! :cool: