faulknermano
03-20-2003, 09:12 PM
i've tried looking for references to problems with screamernet and particlefx here in the forums (but not the old one though).
i was wondering if anyone had problems getting particlefx to render properly over screamernet. i've had issues where i've put FXLinker on some objects to follow the particles' path. in normal F10 render they're fine. over screamernet, the items' positions are off. they are positioned where they shouldnt be. it's pretty simple enough to bake the motion, but i was wondering whether ot not if anyone has had the same problems, and that if this is truly a bug and should be fixed.
thanks.
i was wondering if anyone had problems getting particlefx to render properly over screamernet. i've had issues where i've put FXLinker on some objects to follow the particles' path. in normal F10 render they're fine. over screamernet, the items' positions are off. they are positioned where they shouldnt be. it's pretty simple enough to bake the motion, but i was wondering whether ot not if anyone has had the same problems, and that if this is truly a bug and should be fixed.
thanks.