starbase1
04-22-2004, 02:37 PM
Hi All,
I'm trying to work out away of importing a POVRay mesh. Does anyone have any ideas?
It looks very simple in format, just a set of coordinates of points for triangles. Like this:
mesh {
triangle { <0.000000, 3.200000, 0.000000>, <0.555674, 3.151385, 0.000000>, <0.547232, 3.151385, -0.096492> }
triangle { <0.555674, 3.151385, 0.000000>, <0.547232, 3.151385, -0.096492>, <1.111519, 3.100986, -0.195991> }
triangle { <0.000000, 3.200000, 0.000000>, <0.547232, 3.151385, -0.096492>, <0.522163, 3.151385, -0.190052> }
triangle { <0.547232, 3.151385, -0.096492>, <0.522163, 3.151385, -0.190052>, <1.060600, 3.100986, -0.386027> }
Anyone know of something that will handle this?
It's a scientific thingy, where I need the numbers right so can't knock it up by eye...
Cheers,
Nick
I'm trying to work out away of importing a POVRay mesh. Does anyone have any ideas?
It looks very simple in format, just a set of coordinates of points for triangles. Like this:
mesh {
triangle { <0.000000, 3.200000, 0.000000>, <0.555674, 3.151385, 0.000000>, <0.547232, 3.151385, -0.096492> }
triangle { <0.555674, 3.151385, 0.000000>, <0.547232, 3.151385, -0.096492>, <1.111519, 3.100986, -0.195991> }
triangle { <0.000000, 3.200000, 0.000000>, <0.547232, 3.151385, -0.096492>, <0.522163, 3.151385, -0.190052> }
triangle { <0.547232, 3.151385, -0.096492>, <0.522163, 3.151385, -0.190052>, <1.060600, 3.100986, -0.386027> }
Anyone know of something that will handle this?
It's a scientific thingy, where I need the numbers right so can't knock it up by eye...
Cheers,
Nick