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The_Gravedigger
04-14-2004, 05:50 PM
Wow 2 problems in one day. However while my other problem (http://vbulletin.newtek.com/showthread.php?s=&threadid=21189) is just me not knowing how to do something this problem doesn't seem to be my fault.

I am attempting to import a model (a dragon) from Poser 5 into Lightwave. I have done this several times in the past but the particular model I am using now seems to have one bug or another depending on the file format I export it as.

When I import the dragon Lightwave as a .lwo file it keeps the textures which is nice, but the model gets messed up. The tail of the dragon is all messed up. (see picture below)



So of course I try different file formats but they all seem to mess up one way or another. If I use an .obj file it says that I dont have enough memory for the extra object or something and then the dragon has no wings.

I have this same bug with .dxf and .3ds

Is this a common bug?

(Worse comes to worse I can manualy add the wings in the Modeler but I realy do not feel like spending 3 more hours in Modeler building wings for my dragon when there is a chance I can just import him)

Mylenium
04-15-2004, 01:08 AM
I think Poser screws them up on Export. It probably doesn't tesselate them properly. As for limitations - the old *.lwo format didn't allow more than 65000+some points in one object, but that doesn't seem to be the problem. The same limit applies for entities (=one connected polymesh) in *.3ds, but I seriously doubt that a single eyeball or dragon scale could ever reach that limit and thus corrupt your file ;o) . *.dxf and *.obj should not have any problems, but they indeed can cause running out of memory.

Mylenium

mattclary
04-15-2004, 07:11 AM
If you've done this succesfully in the past, have you considered the possibility the model itself is the problem? Could have some corruption.