jfanale3
04-12-2004, 11:44 AM
Hey guys,
look, i been workin on this project with my character and his trenchcoat. I dont know if any of you have run into this problem but if you have, please help me....
My trenchcoat is in layer two, the guy in layer 1, i have the coat parented to my guy and using bones from layer 1...the problem is, i have been using the root bone to move my guy around, (i feel i have much more control) but for somereason, doing that, does not bring the bounding box of my character with it...so, becuase i have the MD Coat parented to layer 1 object, the MD Motion part of the coat does not follow the guy, it stays the bounding box....
WHAT DO I DO????
if that made any sense to anyone, or if anyone has any ideas, please let me know, i really dont want to do the animation over using the object instead of the root bone to move him
thanks
jim
look, i been workin on this project with my character and his trenchcoat. I dont know if any of you have run into this problem but if you have, please help me....
My trenchcoat is in layer two, the guy in layer 1, i have the coat parented to my guy and using bones from layer 1...the problem is, i have been using the root bone to move my guy around, (i feel i have much more control) but for somereason, doing that, does not bring the bounding box of my character with it...so, becuase i have the MD Coat parented to layer 1 object, the MD Motion part of the coat does not follow the guy, it stays the bounding box....
WHAT DO I DO????
if that made any sense to anyone, or if anyone has any ideas, please let me know, i really dont want to do the animation over using the object instead of the root bone to move him
thanks
jim