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Johnny9ball
03-31-2004, 07:30 PM
Worley is at it and he is Awsome.

The first steap is always fun to watch for a program to break out of its newbieness. 1.02 is FPrimes second steap. Imagime FPrime 5.0 at full gallop :D

Thanks to help from people here sending in bug reports and such FPrime is on its way up and up.


DUH Edit forgot the link:

http://www.worley.com/fprime_update.html

js33
03-31-2004, 08:33 PM
Very cool. Got mine. :D

Cheers,
JS

Muad'dib
03-31-2004, 09:02 PM
Cheers ;)

Noclar7
03-31-2004, 10:21 PM
that rocks!
you gotta appreciate the efforts there making there.

CB_3D
03-31-2004, 10:22 PM
From what i understand ttransparencies eating up the Ray Recursion Limit is not a bug? Ups, just mailed it to Steve as one..:rolleyes:

TSpyrison
04-01-2004, 08:41 AM
Hmm..

"New Generic plugin to remove all FPrime shaders from surfaces. [You need to use "add plugin" again to see the new Generic tool]"

I cant seem to find it.. (and I did use the add plugin again)

mindseye
04-01-2004, 08:49 AM
Hey found it.... it's called "strip fprime shaders"

in generics

TSpyrison
04-01-2004, 09:11 AM
Ahh..
ok..


Add that to my menu...