Panikos
03-17-2003, 04:04 PM
Lets consider the image maps as two dimensional areas, where these data are mapped onto 3D geometry.
Lets consider LW's Enviroment plugins are three dimensional areas where plugins generate 3-dimensional data like Procedural Textures, Fog, Mist, Clouds, Skies etc
A Secondary 3D Space buffer, can be used to add Volumetric Textures "in" 3D-geometry and not on their surface.
While Environment plugins allow access to global LW 3d-space,
a secondary 3d-buffer can be used to allow access to the local 3d-space of objects.
For instance, you can model a closed geometry, invisible to the camera (in the form of vertices and polys), and in there, you can add a 3d-procedural texture, on a per-object local space.
Lets consider LW's Enviroment plugins are three dimensional areas where plugins generate 3-dimensional data like Procedural Textures, Fog, Mist, Clouds, Skies etc
A Secondary 3D Space buffer, can be used to add Volumetric Textures "in" 3D-geometry and not on their surface.
While Environment plugins allow access to global LW 3d-space,
a secondary 3d-buffer can be used to allow access to the local 3d-space of objects.
For instance, you can model a closed geometry, invisible to the camera (in the form of vertices and polys), and in there, you can add a 3d-procedural texture, on a per-object local space.