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View Full Version : How can i use joint morphs that use IK?


andy gee
03-16-2004, 07:13 AM
Hi everybody

I have come accross a little problem, I have a character that has a

leg brace, When i bend the leg via a Heel Null object because it

uses IK the brace dosent deform properly. So i decided to create

a morph in modeler that would sort it out. Only problem is that the

that leg is controled by IK not a specific bone so how can i link it

to lets say a morph link expression or smart skin ? when its

controlled by a null object ???

If any body can help then that would be great

thanks Andy Gee
:confused:

allankiipli
03-16-2004, 07:52 AM
I use smartskin plugin.
Does not matter IK or FK.

I downloaded it from animationsnippets if i remember correctly.

Dodgy
03-16-2004, 10:20 AM
Use morphdriver... Look for it on Flay, I'm not sure Smartskin is still available.