View Full Version : Bloopy Walkcycle v2
DigiLusionist
03-13-2004, 08:57 PM
Here's an updated walkcycle for Bloopy...
DigiLusionist
03-13-2004, 09:02 PM
The .gif file I attached didn't animate, so here's a .zip file for those who care to unzip and watch.
mattbolton
03-13-2004, 10:16 PM
He's got a smooth, purposeful stride, and it loops well. :)
jutland
03-14-2004, 09:38 PM
You have got the walk cycle down. Now let's see the run cycle,
Cheers:p
veljko
03-15-2004, 09:17 PM
nicely done- :)
i like it!
:)
Nice walk cycle. The small detail on the movement is awsom. I'm not sure if I'm just imagining this, but the eye's look like they move as if they are watching. The motion is supurb and really smooth. Nice work.
-Lee
DigiLusionist
03-16-2004, 04:57 PM
Thank you for the critiques, guys. I appreciate them.
lede> the eyes are targeted to a null that is ahead of him, so the eyes have a subtle effect of moving, as you described.
I've practiced walkcycles over and over, just for fun even. Oddly, the more I practice them, the more they suck (sometimes). Then, they start looking pretty good.
The timing is the big thing for the arm swings and leg bends. It's a matter of degrees for the body. Which is what can make the whole thing look sucky sometimes.
I'm going to hit the runcycle for Bloopy now.
Yeah that was what I thought about the eyes but since I'm still learning here I was kind of being a little reserved about the eye movement. That part is awsom and adds depth to your walk cycle. This one is really smooth and it is hard to notice if there is anything wrong. Mabie some one else with a better eye for this stuff will see something I didn't.
The other part is the small amount of rocking the body is doing during the walk cycle also adds that little touch of realism.
-Lee
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