Satchie
03-10-2004, 12:25 AM
Hi, in order to complete an air layer surrounding a glass I copied a portion of another surface in another layer and pasted it onto my layer of interest and welded it to some other patches, but the copied+pasted portion already had a texture onto it, so, when I render the air surface, it shows as a portion of air and other portion of the other material, how do I remove the non-air shader and unify the texture on that surface to render as exclusively air??? thanx i.a.