Neural Riptide
03-13-2003, 09:35 PM
I have a scene that contains 2 partigon emittors.
Each on is set to come on at frame 14 in the animation. the particle lives are set to 240 frames. Each have the same vector/gravity info. One has a birthrate of 25, the other 100.
85 frames after the emission of particles begins, all the particles from the generator at 100 per second dissappear. The open GL still shows the dots that represent the particles, but the Open GL dots that represent the color of the particles goes away, and they stop rendering at the same time. I've double checked this.. the particle life is set to 240. When I lower the birthrate to 50 or lower, the amount of time they last goes a little further, but it always ends up that at one point they ALL simply stop rendering (all at once, nothing to do with lifespan).
Does ANYone have a clue on why this is happening?
Each on is set to come on at frame 14 in the animation. the particle lives are set to 240 frames. Each have the same vector/gravity info. One has a birthrate of 25, the other 100.
85 frames after the emission of particles begins, all the particles from the generator at 100 per second dissappear. The open GL still shows the dots that represent the particles, but the Open GL dots that represent the color of the particles goes away, and they stop rendering at the same time. I've double checked this.. the particle life is set to 240. When I lower the birthrate to 50 or lower, the amount of time they last goes a little further, but it always ends up that at one point they ALL simply stop rendering (all at once, nothing to do with lifespan).
Does ANYone have a clue on why this is happening?