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nerdyguy227
01-27-2004, 08:09 PM
I was trying to make an alien. I used the extruding tool a lot. Then I hit the "Tab" key and evrything I extruded was split into different, smooth parts. I was wondering how I could make an object with SubPaches and have the arms, legs, etc. all together.

Thanks!

themaxx
01-27-2004, 08:52 PM
Sounds like you need to weld the points where the parts meet.

Matt
01-28-2004, 05:02 AM
I agree, press 'm' (merge points) and hit return!

Exper
01-28-2004, 08:09 AM
After Merge Points you must select the polygons at the base of every extrusion and delete them: Extrude mantain the starting polygon!

A better way is in using Bevel (eventually with Inset=0 and then clicking the "n" key and precisely adjust the values).

Bye.

riki
01-28-2004, 08:18 AM
1. Flip before you Extrude.

2. Delete the internal Trash Poly

3. Merge Points

Should be fine after that

nerdyguy227
01-28-2004, 09:48 AM
It worked.:)





Thanks!!!

Chong
01-28-2004, 05:21 PM
did u say u used extrude?

that will giv u "internal polygons" doesn't it?

mabbe u shld use smooth shift instead?

nerdyguy227
01-28-2004, 06:07 PM
Yes, I said extrude.

No, it does not give me "internal polygons"

What is smooth shift?

Chong
01-28-2004, 06:13 PM
Hmm...

it's right under Rail Bevel.

Read it in the manual i guess... it explains better than me...

usu the tutorials on the web asks us to use that...