View Full Version : English Archer
Gui Lo
12-21-2003, 07:54 PM
Hi all,
Here is my first serious attempt at a character.
It is totally done in LW using vertex paint rather than texture maps.
Please give me any comments you think suitable.
Thanks
Gui Lo
mattbolton
12-21-2003, 08:36 PM
That's a lot of vertices to be painting.... :D
glassefx
12-22-2003, 08:19 AM
I like! Very good for one of your first works indeed.
:)
Kuzey
12-22-2003, 04:57 PM
Boy....that vertex paint must have taken along time to do :p
Great work.
Kuzey
Gui Lo
12-22-2003, 11:42 PM
Hi,
Thanks for the comments.
Embarrassingly this is not my first works. Normally I model very simple things and concentrate on the surface and lighting.
I can see there are some things wrong with the eyes. They look at bit flat, Well the face in general looks a little flat or bits of it are not in the right z 'depth'. I guess I need to look at a few more tutes. I followed the NewTek one given by UserDelta.
I hope to bake/save the surface as a texture so that I can apply it to a lighter version so it is usable in a game.
Virtex is very good but does not follow the Phantom Points that other tools do. Also the 'paint' can only be seen in texture mode and if a point is below the surface or blocked then it cannot be painted. This is such a great system and if it could be made more accessable then it would eleviate the need to make the more simple maps.
I will post an update in a few hours and any help is much needed.
Thanks
Gui Lo
Gui Lo
12-23-2003, 10:32 AM
Hi,
Here's a new update with radiosity.
Gui Lo
01-06-2004, 11:37 PM
Here's an update of the character I am doing. It is a test to apply for a games job so any comments/help is appreciated.
Gui Lo
01-06-2004, 11:59 PM
Detail of the upper body.
Gui Lo
01-07-2004, 12:21 AM
View from above:
pauland
01-07-2004, 03:36 AM
Nice, but the head looks a little on the small side to me.
Paul
Gui Lo
01-10-2004, 09:48 PM
Here' another update.
Thanks Paul for the comment. Increased the size so I hope it looks ok now.
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