View Full Version : howcan i improve this ?
hello bonjour
Need some C&C about this WIP
Thanks
Cageman
11-17-2003, 05:02 AM
Ok, fist of all... at first glance I couldnīt make out what I was looking at. I had problem to see the depth in the photoslot. Maybe itīs because Iīve only slept 1 hour in the last 24 hours... :)
Now, that red button should need more sections and maybe smoothing turned on. The edges are visible.
Maybe move the camera more to the right and pan it to the left, so a part of the enterance is visible... that would probably make the image more exciting...
Hope to see some updates...
Good luck.
new render with your advices
liquidpope
11-17-2003, 09:17 AM
Composition. That would make the image better.
Also, nudity wouldn't be a bad thing.
But remember: A little nudity goes a long way.
It looks good. Pretty good. I knew what I was looking at right away, but -
The photos are blurry.
The top-right screw is off center. You can see the painted surface behind the plate.
I'd like to see a bit of the curtain, part of the seat, maybe. Just any other part of the booth that will identify where you are, what you're looking at. This will add a point of refence, and be more interesting to look at.
If you were going to render a photo album, surely you wouldn't render an extreme close up of only the photos, right? You'd want people to see the book itself, some of the table, maybe a candle...
Props will help sell the shot.
So it's a good start, just "back up" a little.
Good luck.
Jimbo
To me it looks quite ok. It's a simple scene so not much there to critisize. But still after looking a while at it I found some things you could try to improve.
The one thing tht bothers me is that it is hard to see direction the red plane is facing. What I mean by that is that if there was no slot you couldnt tell weather the plane is head on or tilted in reference to the camera. Try correcting that with some shadows or reflection maybe...
Also the highlights on the red metal seem not to match the ones on the grey slot.
Maybe the grey slot could use a bit of "color highlights" value. Also the bump on the slot seems to me a bit unnatural.
In the closeup, the reflection on slot is also showing the "bad" spot of your reflection map, try rotating the map to hide that.
Another thing that comes to mind is to soften the edges on the slot.
You could also try and dirty up the whole thing...
Hope this helps.
Hiraghm
11-17-2003, 02:02 PM
Don't fix that screw. It adds a note of realism. I think the only problem, that I can see, is too much reflection, and too clean.
Your texture map on the steel rim is really nice.
thanks all for your advices
Liquid pope, I made the curtain and the seat. The crew of out of center in purpose (nothing is perfect in real life ;)
I modified the reflections , Jure you were right, it was not the same map. And I add some color highlight.
Now, I need to improve the surfaces with more dirt, and add some details.
I will post the updates.
Mips
liquidpope
11-18-2003, 03:30 PM
Hey, that's looking good.
That floor is really nice. Good touch.
Really good job, Mips.
Yup, I agree! Looking nice!
Cageman
11-18-2003, 06:37 PM
Now this is starting to look really nice. :) Good improvements all over...
One thing though, the red button is somewhat hard to see... maybe a black "border" around it could make it more visible. Or, to make it even easier, change the colour slightly.
well, perhaps to much DOF ...
ponder_it
11-19-2003, 07:58 PM
I think it's kinda kewl actually.
Based on your last image, change DOF from what looks like a F0 or F0.5 to mabye a F2.8 for more realism. For added touches of realism, add a bit of a scratch to the metals of your choosing (personally I think the one under the seat). The metals should have a bit more of a phong or frennel shading to them, this will make things look a bit better. Another tip would be to adjust the surface on the fabric. For a nice effects try to get a nice rim of light on the fabric, you can fake it (but that's just me, pay no attention to that if you wish). But the bump channel for the fabric should be adjusted a bit more for realism. Find mabye a bump map for fabric on the net somewhere, don't use proceduals.
Cheerz
here is another render :
no DOF, fast frenel on the wall (But I tought Frenel was only for tranparent surface ?) , more scrathes on the wall. I don't have any "fong" shader, where can I find it ?
And I'm looking for a good fabric image to use for the curtain.
I think I have a problem with DOF because I don't use the real dimension for modelling. My scene is very small, because of the dimensions of the images I have for the photo.
Thanks a lot
MIPS
lardbros
11-20-2003, 05:49 AM
My god.... such an improvement from the first image!
I love the texture on the inside of the booth, loverly!
Fresnel is for reflections, don't worry, it just increases the reflectivity in the right places creating more realistic surfaces...(sorry, very vague but can't remember the exact terminology)
The only crit i can add; the coin slot is quite big really, unless the coins where you live are big (in which case leave it how it is)!
Most photo booths don't give change so the exact money is needed, normally about 3 or 4 pounds in Britain. Pound coins are quite small too!
Anyway, i've written far too much with no real point!
Keep posting, i like this image!
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