andy gee
11-12-2003, 07:44 PM
Hi again
I have noticed something strange. When I tried the morphed positions trick on a lower arm bone in my model i noticed that
in MODELER when i pressCTRL+F6 and call up the saved morph
is that th bones stay where they are.
This was weired because this hasn't happened before. I went through the process once more. Copied the morph, tweaked the original, applied the orginal to the copy and went to LAYOUT.
I applied the Morph Mixer added the Morph Link To follow the lower arm bones Pitch ( this bone is for the elbow ) and it worked like magic as it said in the tutorial (issue 35 3D World Magazine)
SOoooo Does this mean that this method only works on bones with morphs assigned to the Pitch channel via the expression.
OR am i still (more than likely) doing one tiny thing wrong in this process.
If any body can help then that would be great !!:D
Cheers Andy Gee
P.S finally got an avatar picture hooray !!!!:cool:
I have noticed something strange. When I tried the morphed positions trick on a lower arm bone in my model i noticed that
in MODELER when i pressCTRL+F6 and call up the saved morph
is that th bones stay where they are.
This was weired because this hasn't happened before. I went through the process once more. Copied the morph, tweaked the original, applied the orginal to the copy and went to LAYOUT.
I applied the Morph Mixer added the Morph Link To follow the lower arm bones Pitch ( this bone is for the elbow ) and it worked like magic as it said in the tutorial (issue 35 3D World Magazine)
SOoooo Does this mean that this method only works on bones with morphs assigned to the Pitch channel via the expression.
OR am i still (more than likely) doing one tiny thing wrong in this process.
If any body can help then that would be great !!:D
Cheers Andy Gee
P.S finally got an avatar picture hooray !!!!:cool: