ToonShady
03-02-2003, 03:53 PM
A small feature request. Awhile back it had been bought up that many of the parameters in LW should be animatable. I like to suggest that the "Unaffected by IK of Decendants" feature should be animatable from a value of 0 TO 1. Yes, I mean 0 TO 1, as oppose to ON and OFF.
Currently, in an IK chain, if you set the "Unaffected ..." feature on on any bone(s)/object(s) that are set to be driven by IK, it will in essence, give back the FK control to those bones/objects. So my idea, from a user stand point, is that if this feature has an animatable channel and support decimal value, then we could have a very fast and easy way to setup FK/IK blending.
While at it, apply the same idea to "Match goal orientation" and "keep goal with reach"
Currently, in an IK chain, if you set the "Unaffected ..." feature on on any bone(s)/object(s) that are set to be driven by IK, it will in essence, give back the FK control to those bones/objects. So my idea, from a user stand point, is that if this feature has an animatable channel and support decimal value, then we could have a very fast and easy way to setup FK/IK blending.
While at it, apply the same idea to "Match goal orientation" and "keep goal with reach"