View Full Version : Lightwave Artists needed for pilot project
dglasgal
02-09-2012, 01:01 PM
In what could be a huge boost to the Lightwave community, my studio is producing an entire mixed CG/ live action monster fighting show. Think American Gladiators meets Godzilla. We are looking for some great teammates to help complete the rigging and animation work. We're shooting at Universal Studio's new Virtual Stage. It's an amazing groundbreaking project that would welcome the LW community in this one-of-a-kind globally crowd sourced production.
Please see below if you are interested in helping out.
3D Riggers needed to rig all joints of monsters built in Lightwave and animate them doing things (6 second animations)
•*eating a sandwich
•*breakdancing
•*blowing up a building
We will provide monsters in lightwave files. We are using Lightwave 3D version 9.6. The models are not rigged, and are without endomorphs.
Animators should deliver the entire scene w/ objects - they are welcome to create endomorphs for the objects.
Animators will get $100 for each character rigged and animated to satisfaction.
Besides for the fee, you will get on-screen credit and a great chance to be signed on for the full run of shows at your normal rate.
Once you sign the Non-Disclosure form and get it back to us,
http://7ate9review.com//clientview/MMM/7ate9_NDA.pdf
(email them to jobs (at) 7ate9.com ) we will give you the models. Thanks
TheDynamo
02-09-2012, 02:11 PM
Hmm, I'm not quite sure what to think about this one. Personally crowdsourcing tends to be a bit dubious in my experience. Is all the content on your website from crowdsourcing?
Perhaps more specific information like:
1) is this a pilot or is this an established program? I.E. are there visual references?
2) what form of distribution are we looking at here? TV Network? Internet? Small pamphlets by eager young space cadets? (sorry, I couldn't resist that last one)
-Dyn
OnlineRender
02-10-2012, 02:50 AM
I second that ,not only that you ask for rigging and blowing a building up ,these are 2 totally different work loads ,being 9.6 also raises several issues.
metahumanity
02-10-2012, 04:08 AM
In what could be a huge boost to the Lightwave community, my studio is producing an entire mixed CG/ live action monster fighting show. Think American Gladiators meets Godzilla. We are looking for some great teammates to help complete the rigging and animation work. We're shooting at Universal Studio's new Virtual Stage. It's an amazing groundbreaking project that would welcome the LW community in this one-of-a-kind globally crowd sourced production.
Please see below if you are interested in helping out.
3D Riggers needed to rig all joints of monsters built in Lightwave and animate them doing things (6 second animations)
•*eating a sandwich
•*breakdancing
•*blowing up a building
We will provide monsters in lightwave files. We are using Lightwave 3D version 9.6. The models are not rigged, and are without endomorphs.
Animators should deliver the entire scene w/ objects - they are welcome to create endomorphs for the objects.
Animators will get $100 for each character rigged and animated to satisfaction.
Besides for the fee, you will get on-screen credit and a great chance to be signed on for the full run of shows at your normal rate.
Once you sign the Non-Disclosure form and get it back to us,
http://7ate9review.com//clientview/MMM/7ate9_NDA.pdf
(email them to jobs (at) 7ate9.com ) we will give you the models. Thanks
100$ for a rigged and animated character?
Uh, can I wash your car for free, too?:D
Sensei
02-10-2012, 04:09 AM
I
Animators will get $100 for each character rigged and animated to satisfaction.
:lol:
you ate one zero.. give $1000 per character and it'll be fair..
50one
02-10-2012, 06:40 AM
I could do it for $100.
The only problem is I know nothing about rigging :D
Yeah, crowd source my arse.
Nicolas Jordan
02-10-2012, 06:50 AM
$100 for a rigged character in a 6 second animation is greatly undervaluing the work involved and is quite laughable. :jester: Who knows maybe there will be a few desperate artists out there who will work for peanuts, there always is isn't there? :devil:
In my opinion this thread should be moved to Classifieds> Job Announcements even if it is for a couple peanuts with a carrot dangling at the end that will inevitably get yanked before you can grab it.:grumpy:
Andrewstopheles
02-10-2012, 07:24 AM
Any professional who does rigging is going to be offended by your offer of $100 per rig.
However, this is a great opportunity for students or hobbyists looking to go pro to work on a tangible project for their portfolio.
I guess you can see from the initial reaction that this is the case.
TheDynamo
02-10-2012, 09:45 AM
Any professional who does rigging is going to be offended by your offer of $100 per rig.
However, this is a great opportunity for students or hobbyists looking to go pro to work on a tangible project for their portfolio.
The operational word here would be to insert the word "could" be a great opportunity for students. It really depends on where it will be seen. If on a television network, then yes it will have some notoriety but if it's a youtube series that gets 10k views then you're probably better off using something like this as an educational exercise because becoming noticed would be hard to sell.
-Dyn
zapper1998
02-10-2012, 10:42 AM
$1000.00 + for rigging
It takes Time to rig..To do it properly and professionally...
yep yep
nickdigital
02-10-2012, 10:58 AM
Animators will get $100 for each character rigged and animated to satisfaction.
Examples of what animation quality is expected would be helpful for those who are interested.
kopperdrake
02-10-2012, 11:35 AM
I could do it for $100.
The only problem is I know nothing about rigging :D
Yeah, crowd source my arse.
I could do it for $10.
The only problem is I'm a cabbage sat in a field.
On my arse.
:D
shrox
02-10-2012, 11:39 AM
The robot design is, meh. Nice graphic over all though.
TheDynamo
02-10-2012, 12:48 PM
The robot design is, meh. Nice graphic over all though.
It is a quality statement of the eternal peril brought to us by angry bratwurst though. Remember folks, the only good bratwurst is a consumed bratwurst.
Dyn
shrox
02-10-2012, 12:49 PM
It is a quality statement of the eternal peril brought to us by angry bratwurst though. Remember folks, the only good bratwurst is a consumed bratwurst.
Dyn
It's not kosher I guess.
Waves of light
02-10-2012, 01:10 PM
I could do it for $10.
The only problem is I'm a cabbage sat in a field.
On my arse.
:D
That made me laugh.
edit...
Dexter2999
02-10-2012, 02:38 PM
Come on people. Isn't that enough with the negative comments?
If you find the offer insulting or rediculous just ignore the thread. But "dog piling" with negativity doesn't reflect well on the LW community.
Besides, for all of your laughter this person might find someone in Indonesia or India that is willing to do the work for the amount offered.
A little professional decorum if you please.
Waves of light
02-10-2012, 03:03 PM
Come on people. Isn't that enough with the negative comments?
If you find the offer insulting or rediculous just ignore the thread. But "dog piling" with negativity doesn't reflect well on the LW community.
Besides, for all of your laughter this person might find someone in Indonesia or India that is willing to do the work for the amount offered.
A little professional decorum if you please.
Yer, fair enough.
I'm sure there will be someone willing to do it at that price and what with the growing number of wannabe CG artists living in the aforementioned countries.
Professionalism back on.
shrox
02-10-2012, 04:48 PM
...Besides, for all of your laughter this person might find someone in Indonesia or India that is willing to do the work for the amount offered...
I hope so, some smart kid maybe. $100 would be good.
biliousfrog
02-11-2012, 05:21 AM
I restrained myself from replying initially. The pricing is very poor but the OP has been very up front with it and, unlike some of these offers, is actually offering payment. If I was unemployed and looking for animation work I'd consider it. $100 might be a tiny amount for the work involved but it beats $0 for a portfolio piece that you've been working on for months and will never finish. Think of it as a good-will gesture, some groceries and some name-dropping on your portfolio/resume.
For the OP I'd like to offer a brilliant quote I read recently:
"If you think that it's expensive to hire a professional to do the job, wait until you hire an amateur" - Paul Neal (Red Adair)
nickdigital
02-11-2012, 01:22 PM
If someone already has one of the autoriggers (maestro or rhiggit) then the rigging portion of the job is pretty much taken care of.
Beth Jacobi
02-15-2012, 08:38 PM
These are the kinds of responses I'd expect to see on an AD forum, not the LW forum. Very sad. Good luck to the OP.
I wish I knew how to rig.
jasonwestmas
02-24-2012, 09:30 AM
That's a good point. Probably would only need Rhiggit and then add a few bone chains if there is a tail or other bits. Then endomorphs for some subtle deforms.
Dennik
02-24-2012, 02:53 PM
Screen credit is such a misunderstood type of currency in our days...
Stupid me, if I went for it every time I was offered screen credit in return for my indefinite amount of work, I would be rich and retired by now with my house and kids college paid for.
geo_n
02-24-2012, 08:20 PM
I saw this job post somewhere else. The final is not just a rigged character. The final is a 6-10 second animation in hd video. I'm not going to comment on the budget but its not only a rigging job for 100USD.
Btw you can't distribute rhiggit rigs freely according to the eula unless the other party has a legit copy of rhiggit.
Maestro won't work either without the other party having the plugin, so you need to buy it too.
jasonwestmas
02-24-2012, 08:39 PM
I saw this job post somewhere else. The final is not just a rigged character. The final is a 6-10 second animation in hd video. I'm not going to comment on the budget but its not only a rigging job for 100USD.
Btw you can't distribute rhiggit rigs freely according to the eula unless the other party has a legit copy of rhiggit.
Maestro won't work either without the other party having the plugin, so you need to buy it too.
Rhiggit is a set of scripts that is owned by Rebelhill which is separate from the Rig. The Rig itself can be distributed without license because it is built entirely out of native tools and does not need RebelHill's scripts in order to render the animation on another machine without the scripts. Unless the rules have changed since Rhiggit Lite was released, but that's my understanding.
Not to mention any animation can be baked to MDD.
geo_n
02-24-2012, 09:55 PM
Rhiggit is a set of scripts that is owned by Rebelhill which is separate from the Rig. The Rig itself can be distributed without license because it is built entirely out of native tools and does not need RebelHill's scripts in order to render the animation on another machine without the scripts. Unless the rules have changed since Rhiggit Lite was released, but that's my understanding.
Not to mention any animation can be baked to MDD.
Better to read the eula again because that's what I read with the lite version. The final rig is native lw but the rig itself is designed by rebelhill and he owns the right to its design. Not sure maybe something did change recently. Better ask him then :D
jasonwestmas
02-24-2012, 10:06 PM
My License says this:
"Your RHiggit lite licence therefore allows you to use RHiggit Lite for personal use, and commercial use as a sole, independent, freelance artist, or for a single artist only working in a larger studio.
"The sharing or sale of rigs produced with the toolset, is covered by the same conditions. Rigs may be shared freely with anyone, or sold as prerigged characters, provided that the seller is a lone, independent artist."
geo_n
02-24-2012, 10:29 PM
RHiggit! Lite License terms.
"Long and short".
This Single license of the RHiggit! Lite tools grants you the following usage rights, and restrictions.
Up to 1 (one) maximum users.
This license restricts use of the tools, and the rigs created to 1 (one) physical location, or one physical computer/user commuting between locations.
For use at additional locations/users, you should upgrade to a RHiggit Pro license.
Rigs created with these tools, and accompanying scripts may NOT be distributed in any fashion outside of this physical location. This includes posting rigged characters as "free stuff", or the sale of pre-rigged characters.
Rigs MAY be distributed to offsite animators ("freelancers") SOLELY provided that they also own at least one license of these tools also (and are themselves bound by the same terms).
geo_n
02-24-2012, 10:30 PM
So the eula is different between pro and lite. :D
jasonwestmas
02-24-2012, 10:36 PM
Well no, the info I got way back is totally different for Rhiggit Lite than for others then. :D
Whatever, you can still bake to mdd and then pull the rig out.
Edit: Also, an interesting tidbit is that you could technically delete the control rig and still have the deform bones in there. So maybe that would be alright in FBX format. ;) I mean what if someone wanted to use it inside of Unity. Something to ask Craig about.
geo_n
02-24-2012, 10:49 PM
That's why its better to ask him. My lite license is stated like that. But the pro looks different.
zapper1998
02-25-2012, 11:12 AM
no comments from the original poster of this thread yet????
shrox
02-25-2012, 11:20 AM
Maybe somebody in S. Korea got the job, $100 is ₩112715.00 in South Korea!
jasonwestmas
02-25-2012, 11:22 AM
Maybe somebody in S. Korea got the job, $100 is ₩112715.00 in South Korea!
lol, ohhh man.
RebelHill
02-26-2012, 07:43 AM
No, thats the difference the single, and studio (unlimited) licences. (Or jason may have a different lic himself since he was one of my testers).
But you wouldnt need to share the rig anyhow.
Bake the bone rotations (or mesh to mdd), remove the rig, send on.
The rig is the real tool, the script is just a convenience for adapting to other characters
blondimage
02-27-2012, 12:49 PM
Hi RebelHill
I was thinking of getting RHiggit soon as I know very little about rigging and your vids kind of make it look easier..almost eejut proof! :)
Following on from what Jason asked does your bit of the rig get passed on into an app like Unity. If so where would I stand on this?
I appreciate this is a bit off topic, but then I think it's given that the original poster ain't coming back.
RebelHill
02-28-2012, 06:48 AM
you CAN get the actual bone deformers into unity, yes. However atm it requires a bit of manual work to do, and the bone count isnt really optimised the way you might design a rig if you were doing so expressly to go to unity.
blondimage
02-28-2012, 03:16 PM
RebelHill
Thanks for the reply. so I don't need to transfer over the deformers?
Is the workflow from LW to Unity:
Bake out animations(?); loose the rig and export as FBX; connect up the animation bits in Unity and tweak away.
I appreciate there's a massive learning curve on this process so I'm just throwing out a few one-liners hoping any/some of it might be about right to get me going in the right direction.
biliousfrog
02-29-2012, 08:47 AM
Maestro won't work either without the other party having the plugin, so you need to buy it too.
You don't need Maestro to load scenes which use Maestro AFAIK. It's just a series of scripts to help with the rigging and animation, the bones and keyframes are all LW native. I've used Maestro to create rigs which have not been animated with the plugin, once the rig is created you can use it however you wish.
RebelHill
02-29-2012, 08:59 AM
Is the workflow from LW to Unity:
Bake out animations(?); loose the rig and export as FBX; connect up the animation bits in Unity and tweak away.
not quite.
bake the bones in LW, lose the rig. Assign correct per bone weighting in LW, losing all deform helpers (joint comp, etc)... FBX out.
But as I said, the standard bone set are designed for use in LW itself... its not reli at the level of skeleton optimisation u need to get best performance in a game engine. Also, there's no standard twist bones, so u wont be able to smooth forearm deforms and the like... to get all that requires a total skeleton rebuild at the rig level.
blondimage
02-29-2012, 09:33 AM
RH
Thanks for the reply.
Sheet, I wish I knew what you were talking about! I know I will in time but initially it looks like it's going to be painful. :)
vBulletin® v3.8.2, Copyright ©2000-2012, Jelsoft Enterprises Ltd.