lord
10-19-2003, 05:58 AM
Hey all,
Hypothetically, if I've rigged a character, set it up, recorded the pivots and rest positions of all the bones etc and I add new bones to the rig, will I run into problems?
Particularly if I've gone and done some animation first, (well quite a lot of animation actually), and now found that the rig is inadequate and I need another couple of bones here and there.
:(
Is there a solution around this if there is a problem? Is it likely to say, hypothetically of course, cause LightWave to crash when the scene is closed?
Anyone care to comment, please.
Hypothetically, if I've rigged a character, set it up, recorded the pivots and rest positions of all the bones etc and I add new bones to the rig, will I run into problems?
Particularly if I've gone and done some animation first, (well quite a lot of animation actually), and now found that the rig is inadequate and I need another couple of bones here and there.
:(
Is there a solution around this if there is a problem? Is it likely to say, hypothetically of course, cause LightWave to crash when the scene is closed?
Anyone care to comment, please.