jorbie77
10-18-2003, 03:40 AM
Hi all,
I am having trouble with making my endomorphs work through expressions when using IK. It simply won't work. There has to be a way. What I have done so far is rig my character for use with IK (goal objects and bones) and all works just fine. The issue is i want to use some endomorphs for the elbows and knees so they look right when bent.
The endomorphs work fine too when used manually or through the expressions i wrote to tie the % morphed to the degrees of rotation of the bone (calf bone or forearm bone). The trouble is, as soon as I rotate the knee or elbow through the use of the IK (moving the goal objects) the morph % refuses to move. It remains on whatever the last % was registered through the keyframe rotation. The morph % does register if i rotate the bone manually after the IK rotation but surely there must be another way to make the endomorphs work correctly with the bones when using IK.
Jordan
I am having trouble with making my endomorphs work through expressions when using IK. It simply won't work. There has to be a way. What I have done so far is rig my character for use with IK (goal objects and bones) and all works just fine. The issue is i want to use some endomorphs for the elbows and knees so they look right when bent.
The endomorphs work fine too when used manually or through the expressions i wrote to tie the % morphed to the degrees of rotation of the bone (calf bone or forearm bone). The trouble is, as soon as I rotate the knee or elbow through the use of the IK (moving the goal objects) the morph % refuses to move. It remains on whatever the last % was registered through the keyframe rotation. The morph % does register if i rotate the bone manually after the IK rotation but surely there must be another way to make the endomorphs work correctly with the bones when using IK.
Jordan