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View Full Version : EndoMorph, Bones and IK


jorbie77
10-18-2003, 03:40 AM
Hi all,
I am having trouble with making my endomorphs work through expressions when using IK. It simply won't work. There has to be a way. What I have done so far is rig my character for use with IK (goal objects and bones) and all works just fine. The issue is i want to use some endomorphs for the elbows and knees so they look right when bent.
The endomorphs work fine too when used manually or through the expressions i wrote to tie the % morphed to the degrees of rotation of the bone (calf bone or forearm bone). The trouble is, as soon as I rotate the knee or elbow through the use of the IK (moving the goal objects) the morph % refuses to move. It remains on whatever the last % was registered through the keyframe rotation. The morph % does register if i rotate the bone manually after the IK rotation but surely there must be another way to make the endomorphs work correctly with the bones when using IK.

Jordan

hrgiger
10-18-2003, 07:22 AM
Expressions will not natively read IK calculations. There are a few things that you can do. First you can bake your motions will will convert your IK motions into keyframes which will then be readable by your expressions. I believe there are a few plug-ins out there which will help but I don't remember what they were. I thought there was a setdriven key that would help.