petermark
10-15-2003, 03:13 AM
We shot in the scene in the desert, in the middle of summer, in the middle of the day. The script called for pouring rain, and lightning, in the middle of the night. Two watering cans and a lot of digital post-production had to make up the difference.
Luckily Lightwave, DFX, AE and Photoshop were able to handle it -in full style! Using the native particle effects in Lightwave, rendered out with Hypervoxels, I was able to create two layers of rain, one close and one distant. To finisht the rain look, I used After Effects to extend the size and length of the clips and add a glitter to the raindrops. Then the two (massive) clips were loaded into DFX and tracked onto the footage. A whole lot of hand-splining was used to separate the actor so that the rain could be inserted behind him. The levels of the ground behind him were also tweaked to make the rocks appear wet. Then the combined plate was put through more levels nodules to give it the night-look and add the lightning effect.
To see the whole process in detail, complete with screen shots, visit:
http://www.tranquilstorm.com/lightoflife/special3_rain/index.html
Luckily Lightwave, DFX, AE and Photoshop were able to handle it -in full style! Using the native particle effects in Lightwave, rendered out with Hypervoxels, I was able to create two layers of rain, one close and one distant. To finisht the rain look, I used After Effects to extend the size and length of the clips and add a glitter to the raindrops. Then the two (massive) clips were loaded into DFX and tracked onto the footage. A whole lot of hand-splining was used to separate the actor so that the rain could be inserted behind him. The levels of the ground behind him were also tweaked to make the rocks appear wet. Then the combined plate was put through more levels nodules to give it the night-look and add the lightning effect.
To see the whole process in detail, complete with screen shots, visit:
http://www.tranquilstorm.com/lightoflife/special3_rain/index.html