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dianmozokov
08-16-2011, 01:48 PM
Hello,just want to share my disappointed after my search I made for LightWave tutorials.Actually there is very little video tutorials about LightWave and most of them are really outdate and with poor quality.Yes i know about bible tutorials thread here on forum,but this is not a solution for me.You know about Digital-tutors right?Plenty of great and well done tutorials,but there is no LightWave.For me good tutorial is to have some clear objectives to challenge like lets say you need to make a gun or car and so on.Something real!Okey you say Kurv Studios is the best.Yes maybe you are right but for me just want to say NO and again No,thanks.Outdate tutorials,outdate site and just stop here.Dont want to blame or something like that.Really disappointed feeling...

nickdigital
08-16-2011, 01:58 PM
Some of the tutorials out there may be old but a lot of them still have techniques that are still applicable today. Unless there's a feature that's new or specific, most tutorials just cover general workflow and ideas.

Liberty3d.com is also a good place for tutorials with new content being added on a pretty frequent basis.

If you're looking for a car modeling tutorial this is a recent one.
http://newtek.com/forums/showthread.php?t=118582&highlight=car+tutorial

UnCommonGrafx
08-16-2011, 02:00 PM
Chuckle,
I'm still looking for tutes for LW3: they ALL still work and explain how to use the software.
There are a lot of tutes for the making of what you describe. Because of their popularity, they cost.

I wouldn't buy from Kurv; there seems to be some political shenanigans going on that aren't helpful to MORE tutes coming out.

Try Liberty3d.com; I believe they are the newest on the block.
Bryphi77 on youtube has some pretty cool stuff.


Basically, if you don't know lw, all those old tutes are new.

dianmozokov
08-16-2011, 02:08 PM
Some of the tutorials out there may be old but a lot of them still have techniques that are still applicable today. Unless there's a feature that's new or specific, most tutorials just cover general workflow and ideas.

Liberty3d.com is also a good place for tutorials with new content being added on a pretty frequent basis.

If you're looking for a car modeling tutorial this is a recent one.
http://newtek.com/forums/showthread.php?t=118582&highlight=car+tutorial

Thank you for this comment.I know about Lewis car tutorial and maybe i will buy this great tutorial in future.But yes this is one of the few good tutorials for LightWave.There is NO LightWave tutorials for games btw.Like how to build game ready model and what tools or technics to use.In Modo in most case i know what to do when i need to build low poly model.But there is no such tutorials for Lightwave.

nickdigital
08-16-2011, 02:29 PM
Thank you for this comment.I know about Lewis car tutorial and maybe i will buy this great tutorial in future.But yes this is one of the few good tutorials for LightWave.There is NO LightWave tutorials for games btw.Like how to build game ready model and what tools or technics to use.In Modo in most case i know what to do when i need to build low poly model.But there is no such tutorials for Lightwave.

Well, you're talking about technique more than tools then. Just watch the Modo tutorials and translate those techniques to Modeler. You could do the same with any program. The tools and steps will be different but the ideas are the same.

Think of it as an art lesson, you're being taught the craft, not how to specifically use that brand of pencil.

dianmozokov
08-16-2011, 03:09 PM
Well, you're talking about technique more than tools then. Just watch the Modo tutorials and translate those techniques to Modeler. You could do the same with any program. The tools and steps will be different but the ideas are the same.

Think of it as an art lesson, you're being taught the craft, not how to specifically use that brand of pencil.

Actually Modo help me lot in learning curve i have made for LightWave.This is great for me and the fun site is that in this way i understand many things about Modo tools.And btw the www.liberty3d.com is outstanding site in my opinion.Maybe what i need to see there is more tutorials for Lightwave and one thing i really dont like about this site is introduction of video tutorials.And more specifically many of video tutorials DONT have it!Cant buy something that have one tiny picture for preview the tutorial and some words that describe something.....!Please fix that if someone of Liberty3d read this.

wesleycorgi
08-16-2011, 03:25 PM
Please fix that if someone of Liberty3d read this.

Post in the L3D forums, the various "citizens" are pretty active (actually in the NT forums, too).

Cageman
08-16-2011, 03:49 PM
Hmm...

Linky... (ftp://LightWave:newtek@cageman.dyndns.org:21)

That is my collection of tutorials I offer the LW-community for free. :) You will see many cool techniques there, but be aware, some are quite darn old. :D

I will probably sort things into subfolders regarding what year they were produced, but that will break some direct links I have in threads found in Tips and Tricks section of this forum.

Oh well...

:)

Eagle66
08-16-2011, 04:44 PM
Yes, this Criticism is entitled! The LW Tutorials are out of date, very much.
For example "The Foundry" produce free Lessons for NUKE, every month with updates on their YT-Channel and all the new features for their Software with practical usage.

Tutorials and Learning Classes are also important for many people to decide which 3D App they will use. FXPHD, Escape Studios and others have Maya, 3DMax Classes but not any LW Lesson and this Learning stuff reflects the usage ratio in the high end of the 3D Application!

I don't expect how to specifically use that brand of pencil, but the features and the technical capabilities of a Software in project based training - this is up to time in 2011.

And the advanced stuff for creating High End CG Production you never learn by reading the LW Manual - this is the goal of Fundamental Master Classes, Online or Offline at FX Schools....

Okay, and now this LW 9.6 and LW 10 Tutorials i can recommend as Start
http://www.cg-masters.com/videos/software/3

The advanced LW Tutorials i hope are coming soon - anywhere..... :)

Lewis
08-16-2011, 05:01 PM
Hi there!

So basically you need/search modeling tutorials from scratch to final product ?

dianmozokov
08-16-2011, 06:09 PM
Hi there!

So basically you need/search modeling tutorials from scratch to final product ?

"scratch to final product" is exactly what i was looking for,but found few good tutorials one of them is your MEGA car tutorial wait in my list for orders.:D Looking also for "next-gen" video tutorials.Something like "How to build & texturing next-gen car game model in LightWave 10" :hey:.With all color,specular,normal,ambient occlusion,dirt map.

precedia
08-16-2011, 06:21 PM
http://www.newtek.com/lightwave/training.php

Lewis
08-17-2011, 01:06 AM
"scratch to final product" is exactly what i was looking for,but found few good tutorials one of them is your MEGA car tutorial wait in my list for orders.:D Looking also for "next-gen" video tutorials.Something like "How to build & texturing next-gen car game model in LightWave 10" :hey:.With all color,specular,normal,ambient occlusion,dirt map.

Hehehe OK then, that one (about texturing and render car setup) is still in thinking/wait but probably will happen this year as soon as fall/winter come to my doorstep so i'll be more and more In-house having time for another detailed tutorial :).

geo_n
08-17-2011, 01:16 AM
If you want tutorials that are advance and up to date dealing with nodes, the best tutorials are from bryph.
http://www.youtube.com/user/bryphi77

Don't know why he's not getting a lot of hits maybe he's not using the right keywords. But his nodal tutorials are the best, most advance and practical I've seen.

Dexter2999
08-17-2011, 01:46 AM
Maybe Digital Tutors doesn't have Lightwave tutorials but Lynda.com does. They were made by Dan Ablan, the guy that wrote the INSIDE LIGHTWAVE books.

But I don't believe they are project oriented. If they are like the ones he produces at 3DGarage then they are a more general overview.

vector
08-17-2011, 03:22 AM
I think it would be a nice idea creating a set of tutorials about DP Kit nodes... since its a free plugin Im not sure if it could be a commercial product... but I would be very interested in it... and I think Im not the only one.

Vector

biliousfrog
08-17-2011, 04:55 AM
http://www.newtek.com/lightwave/training.php

Everything (almost) that you need to know is right there, how you choose to use the tools and techniques is entirely up to you. If you want to learn how to model cars then study cars and model them, if you want to create game assets then study game assets and model them...there are millions of tutorials which cover techniques for specific tasks but when it comes down to a client requesting a pink unicorn riding a quad-bike through a forest of tenticles, don't expect to find a tutorial that covers it...you'll have to apply the techniques that you've learned from other methods and use them

erikals
08-17-2011, 05:29 AM
tons of tutorials out there that is up to date,
(unless you want html tuts)

http://www.newtek.com/forums/showthread.php?t=104952

OnlineRender
08-17-2011, 06:08 AM
There resource page needs an update ,things like flay and other sites which are no longer supporting nt are still linked ,also like the way Modo has asset browser .."presets" ...and so fourth ...heard there web guy is awesome par above the rest ...probably just busy

lardbros
08-17-2011, 06:14 AM
Another area where Newtek has lots of old stuff, but lacks the newer videos... apparently there are some in the making, but maybe they should do some type of voting on what THE ACTUAL PUBLIC would like in terms of training videos!?

I also would love some video tuts on DP nodes etc... there are SOOO many intricate things possible, I can't get my head around them all! :D

erikals
08-17-2011, 09:05 AM
lardbros, Bryphi has some DPont videos on youtube...
(also some sample files on this forums)

but yepp, hope to see some other ones too, if i knew nodes, i would have made some, but unfortunately a total newbie on that area... l:\

lardbros
08-17-2011, 09:18 AM
lardbros, Bryphi has some DPont videos on youtube...
(also some sample files on this forums)

but yepp, hope to see some other ones too, if i knew nodes, i would have made some, but unfortunately a total newbie on that area... l:\

I just realised... some great vids there, but I never even knew about them!! Great stuff Bryphi, and thanks very much indeed!


Now, is there anyone who has as good quality tutorials on the nodal surface editor? Would love some advanced nodal tuts!

erikals
08-17-2011, 09:33 AM
Now, is there anyone who has as good quality tutorials on the nodal surface editor?...

strangely,... no...

precedia
08-17-2011, 11:07 AM
http://shop.3dtotal.com/catalogsearch/advanced/result/?name=swordmaster

precedia
08-17-2011, 11:09 AM
http://shop.3dtotal.com/joan-of-arc-complete-character-creation-lightwave.html

precedia
08-17-2011, 11:10 AM
http://shop.3dtotal.com/training/training-ebooks-lightwave.html

precedia
08-17-2011, 11:14 AM
http://shop.3dtotal.com/training/training-ebooks-lightwave.html

I purchased each of the above PDF tutorials. They are from 64 to 122 pages in length. I found them very helpful when I was starting and all the concepts apply to the latest version of LightWave.

evolross
08-17-2011, 01:56 PM
Also check out both of these awesome, up-to-date tutorial sites.

Simply Lightwave (http://www.simplylightwave.com) (Excellent car modeling tutorials and many others.)

Ten24 (http://www.ten24.info/index.php/shop/) (Excellent human modeling and rendering tutorials.)

http://www.ten24.info/upload/portfolio/project_35.jpg

It seems with Lightwave, there's more specialized, specific Lightwave tutorial sites versus finding tutorials about Lightwave at overall CG tutorial sites like Digital Tutors, Lynda, and Gnomon Workshop (though Gnomon does have a few Lightwave DVDs including a great subpatch head modeling by the legendary Taron).

Eagle66
08-17-2011, 02:21 PM
Sorry, but you talk about different Things. These "years old" Basic LW Tutorials stuff or tiny superficial LW Lessons about a Node Editor, etc. - against Advanced and Fundamental Master Classes with project based 3D (LW) Software training!

On the other up to date side, watch the YT-Channel from "The Foundry" (last Tutorial is 4 days ago, >10 Lessons last 4 weeks!) or Autodesk Maya (Uploads - 1497) and compare it with the NT-Channel :hey:

Modern current LW Tutorials are poor compared with other 3D Apps and this is one weakness to get new Users to use primary LW!

monovich
08-17-2011, 02:49 PM
I'm going to do a DP Instance tutorial in the not too distant future. I just used it on a project and it is of course crazy powerful.

DP nodes in general would benefit greatly from tutorials. So much power there and I don't understand a tenth of it.

Cageman
08-17-2011, 03:29 PM
http://www.youtube.com/user/bryphi77

Bryphis workflow is based around DPKit and Node Item Motion. I have picked up a lot of tricks from that guy!

:)

Eagle66
08-18-2011, 02:45 PM
http://www.youtube.com/user/bryphi77

Bryphis workflow is based around DPKit and Node Item Motion. I have picked up a lot of tricks from that guy!

Yes, they are very good hints. But its all Pre-VIZ and this workflows often ends in an impasse when it comes to realism! For example "building demolition tutorial" - you never got this workflow to Live - 100% VFX realism is not possible with this technique. So i have a nice Pre-VIZ Workflow which is unable to use for VFX.

LW Details for realism tutorials are poor.

erikals
08-18-2011, 03:10 PM
LW Details for realism tutorials are poor.

yep, that's true.

Cageman
08-18-2011, 05:03 PM
Yes, they are very good hints. But its all Pre-VIZ and this workflows often ends in an impasse when it comes to realism! For example "building demolition tutorial" - you never got this workflow to Live - 100% VFX realism is not possible with this technique. So i have a nice Pre-VIZ Workflow which is unable to use for VFX.

LW Details for realism tutorials are poor.

Well... the only thing I can tell you is that you need to work with the ideas that he present and then add your own stuff to it. He shows the door, but you have to go through it yourself. I've used many techniques like that in production.

Don't expect tutorials to give you a final product to use; they are simply there to present ideas and concepts.

erikals
08-18-2011, 05:11 PM
also check these vids,

http://www.liberty3d.com/store/training/lightwave/?product_page=1
http://www.liberty3d.com/store/training/lightwave/?product_page=2
http://www.liberty3d.com/store/training/lightwave/?product_page=3
http://www.liberty3d.com/store/training/lightwave/?product_page=4

erikals
08-18-2011, 05:13 PM
Don't expect tutorials to give you a final product to use; they are simply there to present ideas and concepts.

while i don't mind that, it would be nice to see some Lightwave tutorials that kick (visually)
(like gnomon...)
 

Cageman
08-18-2011, 06:11 PM
while i don't mind that, it would be nice to see some Lightwave tutorials that kick (visually)
(like gnomon...)
 

Well, don't expect free tutorials to do that though.

Just saying...

EDIT: Talking about my own experience regarding making tutorials; I have never time to create something visually stunning, but at the same time I have ideas and techniques that I've found usefull in production. So, I have a choice: Make something up to showcase the technique (usually simple content) or spend tons of hours on something that, in most cases, still has a technique at the core, execution (as in "wow"-factor") secondary.

Lets be frank here; when it comes to showcasing a workflow (or a technique that leads to a workflow), it will not be better or worse because you have "ugly" content. No matter how ugly or beautiful your content is, it is your understanding of techniques and workflows that ultimately will get you across the bridge; not the tutorial or the content of the tutorial (except if the tutorial fails completely in providing the information).

speismonqui
08-18-2011, 10:47 PM
while i don't mind that, it would be nice to see some Lightwave tutorials that kick (visually)
(like gnomon...)
 

I would love to see a LW version of this one:
http://www.thegnomonworkshop.com/store/product/349/Environment-Creation-for-Production
http://www.thegnomonworkshop.com/store/product/351/Environment-Lighting-for-Production

I remember posting this maybe a year ago. oh, I found it :hey:
http://www.newtek.com/forums/showthread.php?t=107710&highlight=lack+tutorials&page=2

Anyway, I wouldn't say outdated tutorials, since a lot of them still works (same techniques as today). I would say... "old tutorials" instead. And definitively not fancy enough to be displayed in let's say Digital Tutors, Gnomon, etc.

erikals
08-19-2011, 01:24 AM
@cageman, hehe, of course,.. just look at my videos at youtube, they hardly kick i would say... LoL... :]

Lewis
08-19-2011, 02:39 AM
I would love to see a LW version of this one:
http://www.thegnomonworkshop.com/store/product/349/Environment-Creation-for-Production
http://www.thegnomonworkshop.com/store/product/351/Environment-Lighting-for-Production


Thats all nice and great looking but frankly how many LWavers would pay 79$ for a tutorial ? Seriously LWavers aren't really into "expensive" stuff ;). If is free then great everyone will get it, if it cost something then you are lucky if you sell few dozens :).

biliousfrog
08-19-2011, 03:21 AM
Thats all nice and great looking but frankly how many LWavers would pay 79$ for a tutorial ? Seriously LWavers aren't really into "expensive" stuff ;). If is free then great everyone will get it, if it cost something then you are lucky if you sell few dozens :).

I have both those videos...in fact I have several Gnomon videos and only Taron's covers Lightwave ;)

This is what I'm trying to get across, learning technique rather than specific tools. Proton's videos are excellent for demonstrating how LW's tools work, once you know the software ANY 3D software tutorial will help you build techniques. Sometimes you'll hit problems with translating between apps, in the Gnomon videos speismonqui linked to the author models from the camera view in 3DS Max - which is impossible in Lightwave...but you can still find workarounds for it.

It basically doesn't matter whether you create a photo-real car, building, spaceship or anything else in Lightwave, Maya, C4D or Blender...the subject will be exactly the same and the techniques will be very similar...you're basically creating polys and moving points, then adding lighting and materials, then rendering.

With the amount of resources available today, saying, "I need a tutorial that covers X in application Y" is a poor excuse for being too lazy to learn X and Y seperately.

Matt
08-19-2011, 04:14 AM
I have some videos on my site too, no game related ones mind:

LightWave Video Tutorials (http://www.pixsim.co.uk/lightwave_video_tutorials.html)

Hmmm, I need to update some of the stuff on that site! ;)

erikals
08-19-2011, 07:23 AM
Thats all nice and great looking but frankly how many LWavers would pay 79$ for a tutorial ? Seriously LWavers aren't really into "expensive" stuff ;). If is free then great everyone will get it, if it cost something then you are lucky if you sell few dozens :).

serious wavers often have Zero cash :]
but also, good marketing is vital, if no one knows of your stuff, no on will buy it.

speismonqui
08-19-2011, 05:58 PM
I have both those videos...in fact I have several Gnomon videos and only Taron's covers Lightwave ;)

This is what I'm trying to get across, learning technique rather than specific tools. Proton's videos are excellent for demonstrating how LW's tools work, once you know the software ANY 3D software tutorial will help you build techniques. Sometimes you'll hit problems with translating between apps, in the Gnomon videos speismonqui linked to the author models from the camera view in 3DS Max - which is impossible in Lightwave...but you can still find workarounds for it.

It basically doesn't matter whether you create a photo-real car, building, spaceship or anything else in Lightwave, Maya, C4D or Blender...the subject will be exactly the same and the techniques will be very similar...you're basically creating polys and moving points, then adding lighting and materials, then rendering.

With the amount of resources available today, saying, "I need a tutorial that covers X in application Y" is a poor excuse for being too lazy to learn X and Y seperately.

Indeed. That's why I keep asking for this kind of tutorials. Full dvds that shows (for instance) workarounds for modeling in camera view, etc. Also the gnomon video about environment lighting shows a couple of approaches to lit the scene. It's not only how each lightwave light works, or what can they do. But watching a video of a professional waver actually lighting a scene would be priceless.
And this is not only good for the Lw community but also overall presence in the 3D web world. :lwicon: definivelly needs more of that!
http://www.newtek.com/forums/showthread.php?t=121659

dwburman
08-19-2011, 07:20 PM
Have you checked out Nicholas Boughen's Lightwave 10 Advanced Lighting Series (http://www.cg-masters.com/videos/lightwave-10-advanced-lighting-series) at cg-masters.com?

The tutorials I'm currently selling at Liberty3d.com (http://www.liberty3d.com/citizens/d-w-burman/danas-videos/) are project-based start-to-finish tutorials. I won't say they achieve photorealism, but I show the entire process and cover a lot of tools and even some alternate approaches and variations.

I also have some free mini-tutorials on my YouTube Channel: http://www.youtube.com/user/splytdos

chco2
08-22-2011, 11:05 AM
There's also a new video on Liberty3D (http://2lk.nl/2p6) covering everything from resource gathering to final composition in Sony Vegas Pro called "Project Vaultage". It is aimed at the more advanced beginners.

Eagle66
08-22-2011, 01:15 PM
Thats all nice and great looking but frankly how many LWavers would pay 79$ for a tutorial ?

Why does this payed complete realism Lessons bought from Maya, 3DSMax, C4D Users?

http://www.youtube.com/watch?v=JM97LbyXQ5o&feature=player_detailpage#t=25s
http://vimeo.com/21721165
http://www.thegnomonworkshop.com/store/product/920/


Well, don't expect free tutorials to do that though.
.....
Lets be frank here; when it comes to showcasing a workflow (or a technique that leads to a workflow), it will not be better or worse because you have "ugly" content.

Thats full ACK, not free, but payed. And realism needs the important Details and don't work with superficial "ugly" content. You need ALL the CG-Details technique from start to finished workflow include how it works in Composting best possible together.

If there is NOT ANY full realistic complex VFX production worklfow for LW, it is difficult for independent Filmmaker people without FX Education to figure out what you all need for 100% realism in CG and what you fix in Comp. You can spend hours and hours for experience, and also hours of rendertimes and the simple solution are other Rendersettings, Texture, Lights, Blur, etc. for VFX and a complete other time saving Workflow. And to buy Maya and V-Ray Lessons and adapt this to LW, hmm - thats no advice for LW :hey:

Nicholas Boughen's Lightwave 10 or Houdinis Advanced Lighting/Texturing Series shows the Basics very well, but uses this "ugly" content, instead of a realistic Cars, Airplanes or realistic Production Models and Environment. The LW "Rocket-Ship" shows the hole Stuff but also "ugly" content where you can paper over the cracks and it's not a production workable Rendermanagement for major modifications.

All the Liberty3d Videos (i have some of them) are also the Basics and not really complex VFX related.

And now you can tell me, how to adapt this Basics Series for this CG Environment result and the NOT "ugly" content :stumped:

http://bit.ly/qE3FZI
http://www.youtube.com/watch?v=nD8ko94NjZ4

This exact realism and Detail Worklfow Knowledge for examples above have people who work for Film- or Cinema-Productionstudios and this people make this time saving Learning series for other 3D Apps as additional business.

There are many quality Royalty Free content available for Tutorials and a 30 sec. quality HD Live Footage can shot by most DSLR-Cameras anywhere.
http://www.turbosquid.com/FullPreview/Index.cfm/ID/542870

For Modeling, Rigging there is enough stuff available also for LW - only quality and realism VFX details is poor with LW Techniques.

So, i think the first ONE full 3-4 hour, exclude Modeling, but complete realism VFX cinema quality production Tutorial for LW 10 (incl. Tracking, Multipass EXR and Live action Comp in Nuke or Fusion) sells well around 59$ hundred of times around the world with some announcements in the Web-Forums!

I hope its coming soon and it's also an Advertisement for LW ....

Lewis
08-22-2011, 02:10 PM
Why does this payed complete realism Lessons bought from Maya, 3DSMax, C4D Users?

http://www.youtube.com/watch?v=JM97LbyXQ5o&feature=player_detailpage#t=25s
http://vimeo.com/21721165
http://www.thegnomonworkshop.com/store/product/920/


Maybe you didn't get my point. I'm not saying that it's not worth or that those prices can't sell at all but it's uncommon and LWavers generally are little more reluctant to pay that "much", they are used to lot of free stuff :).

chco2
08-22-2011, 02:12 PM
I agree, there's not much in the likes of full realism video's available.
I must say however, Kat's (Kelly Meyer) videos from Liberty3d have some excellent production techniques.
The end results of his video's are production ready. Have a look at them, I bought them and learned plenty!

If the need is so big in getting realistic results I will try and find some time and post some Youtube videos on various subjects for realism.

And if you really want to catch up on those techniques, join the speedmodeling challenges. Some amazing work is done there and people are willing to share !

Lor
08-24-2011, 12:55 AM
LWavers generally are little more reluctant to pay that "much", they are used to lot of free stuff :).

That's for sure. I once had someone email me to say he had learned so much from the first third of my book and it really changed his view of world lighting and changed how he lights, however he didn't much like the rest of the book, so he thought the $39 price tag was a rip off. $39 to change your view of the world? We should all be so lucky.

:rolleyes:

lor

Cageman
08-24-2011, 02:14 AM
Thats full ACK, not free, but payed. And realism needs the important Details and don't work with superficial "ugly" content. You need ALL the CG-Details technique from start to finished workflow include how it works in Composting best possible together.

Well... all I can say is this; try making a tutorial yourself.

erikals
08-24-2011, 02:37 AM
LoL @ Lor :]

$39 to change my worldview? wow, expensive! (not)

biliousfrog
08-24-2011, 03:10 AM
Well my last word on the matter is that learning how to create realism comes from studying the real world not from studying software tutorials, that only teaches you how to work like the tutor...but I'm old-skool, I used to make model kits and dioramas, paint warhammer and pimp my starwars vehicles, there weren't any tutorials for that, it was all about practice and studying the real world.

Eagle66
08-24-2011, 12:54 PM
I agree, there's not much in the likes of full realism video's available.
.....
If the need is so big in getting realistic results I will try and find some time and post some Youtube videos on various subjects for realism.
....

I have these :) Also, all Kat's (Kelly Meyer) videos from Liberty3d, but thats not the Detail Workflow for complex CG to Live Action in LW -> Fusion or Nuke.

CG Set Extension with correct seamless Texture, Light and interact with CG Elements like the Sword is not done by trying yourself

http://vimeo.com/27196159

LW Users seems much more reluctant - indeed disappointed ...

chco2
08-24-2011, 01:32 PM
Yes well the problem with Lightwave is that you can easily do SO many things. That is why the Lightwave community has so many generalists. One person, well enough trained and with skill, can basically do everything from begin to end.
You're referer to e.g. the sword can be done and it is actually a fun project to setup as a training video (thanks for the tip!).
Problem with getting that to look realistic is that you not only need to know the ins and outs of Lightwave, but have a good photographers eye as well. (and of course knowledge of some tracking software etc..)
That's why with big productions you often have various persons sticking to a specific part of the project. With the sword you can image one guy/girl creating the object, another creating the textures, another creating the animation/matchmove, another doing the lighting and another one compositing the shot.
I'll throw it in the group @ Liberty3d to see if we can setup something interesting.




I have these :) Also, all Kat's (Kelly Meyer) videos from Liberty3d, but thats not the Detail Workflow for complex CG to Live Action in LW -> Fusion or Nuke.

CG Set Extension with correct seamless Texture, Light and interact with CG Elements like the Sword is not done by trying yourself

http://vimeo.com/27196159

LW Users seems much more reluctant - indeed disappointed ...

dianmozokov
08-24-2011, 04:29 PM
Nice thread btw.Thanks to everyone who join to this thread and gives information,links and comments.Liberty3D seem prety good to me,BUT why there is so many tutorials only with one picture(most case something that i CANT tell you what exactly is..:help:)and few words describe something that i need to see before BUY?!:question:OKEY now I make it more clear what i mean:

How Digital-Tutors make introduction of there videos:

http://www.digitaltutors.com/11/video_player.php?id=8350

So professional and elegant with charm music for background.

How Liberty3D make introduction most of there videos:

One picture:
http://www.liberty3d.com/wp-content/uploads/2011/07/FanBoy_Icon_D9UV.jpg

And few words:

Fanboy Series - UV unwrapping the D9 weapon
Part two of the "District 9" inspired "FanBoy series" by Kevin Phillips, this training product takes the user through the process of creating a detailed UV map to allow the artist to paint the textures. The 3D model is also included for those who did not do part one of this series. This product is approximately a 1.8Gb download (3 files). Running time of approximately 3.8 hours. 1064 x 840 pixels, in Quicktime format (Mpeg4).

OR

Advanced Space Scene Creation Vol. 3

And when i click for more info just get this:

HTTP 404 Not Found
The webpage cannot be found


Before i click button "Add to Card" need clear introduction with video show me what actually is this tutorial.Some kind of demo maybe.:question:

Digital-Tutors is ICON for me:)And i am really disappointed that there is no anymore support for new tutorials about Lightwave and Modo.

Lewis
08-24-2011, 04:43 PM
,BUT why there is so many tutorials only with one picture(most case something that i CANT tell you what exactly is..:help:)

My tutorial has pictures, teaser, intro video and sample video (more than 5 minutes total) :D.

dianmozokov
08-24-2011, 04:54 PM
My tutorial has pictures, teaser, intro video and sample video (more than 5 minutes total) :D.

Lewis you are maniac with great experience in how to build top quality car models!

:thumbsup:

Tutorial you made is top quality and one of the best i ever found.

chco2
08-25-2011, 01:24 PM
Liberty3D is currently creating a new template for instruction videos, they will be more like the latter ones, like : http://2lk.nl/2p6



Nice thread btw.Thanks to everyone who join to this thread and gives information,links and comments.Liberty3D seem prety good to me,BUT why there is so many tutorials only with one picture(most case something that i CANT tell you what exactly is..:help:)and few words describe something that i need to see before BUY?!:question:OKEY now I make it more clear what i mean:

How Digital-Tutors make introduction of there videos:

http://www.digitaltutors.com/11/video_player.php?id=8350

So professional and elegant with charm music for background.

How Liberty3D make introduction most of there videos:

One picture:
http://www.liberty3d.com/wp-content/uploads/2011/07/FanBoy_Icon_D9UV.jpg

And few words:

Fanboy Series - UV unwrapping the D9 weapon
Part two of the "District 9" inspired "FanBoy series" by Kevin Phillips, this training product takes the user through the process of creating a detailed UV map to allow the artist to paint the textures. The 3D model is also included for those who did not do part one of this series. This product is approximately a 1.8Gb download (3 files). Running time of approximately 3.8 hours. 1064 x 840 pixels, in Quicktime format (Mpeg4).

OR

Advanced Space Scene Creation Vol. 3

And when i click for more info just get this:

HTTP 404 Not Found
The webpage cannot be found


Before i click button "Add to Card" need clear introduction with video show me what actually is this tutorial.Some kind of demo maybe.:question:

Digital-Tutors is ICON for me:)And i am really disappointed that there is no anymore support for new tutorials about Lightwave and Modo.

DrStrik9
08-25-2011, 02:17 PM
I once had someone email me to say he had learned so much from the first third of my book and it really changed his view of world lighting and changed how he lights, however he didn't much like the rest of the book, so he thought the $39 price tag was a rip off. $39 to change your view of the world? We should all be so lucky.

:rolleyes:

lor

LOL. The beauty or usefulness of anything, unfortunately, remains exclusively in the eyes of the beholder. Sigh. So he looked at the first half of your life-changing book with his left eye, and the rest with his right. Time for him to let his right eye know what his left eye is doing. :)

dianmozokov
08-27-2011, 01:50 AM
Looking for video tutorial explain how to build a jet fighter like F-18 / Hornet or something like that.:help:From start to finished.

erikals
08-27-2011, 03:59 AM
it's more of the techniques used,
so search for some xSI / Maya / Blender / Max >Hornet tutorials, and do the same thing in Lightwave. it should be fairly easy, just time-consuming.

erikals
08-27-2011, 04:00 AM
and there we go....
http://www.c4dlounge.eu/forum/f18.php
 

dianmozokov
08-27-2011, 06:50 AM
and there we go....
http://www.c4dlounge.eu/forum/f18.php
 

Yes,exactly what i need,but dedicated tutorial for LightWave...:newtek::newhere:Still trying to learning the basic modeling tools in LightWave.Most of them are similar like other 3d software,but not all is same...

Thank you for this link.Good to know about this tutorial.Sadly again not for LightWave.

Hominid 3D
08-27-2011, 08:48 AM
Yes,exactly what i need,but dedicated tutorial for LightWave...:newtek::newhere:Still trying to learning the basic modeling tools in LightWave.Most of them are similar like other 3d software,but not all is same...

Thank you for this link.Good to know about this tutorial.Sadly again not for LightWave.


Aside from your basic translation tools there are really only around 10 tools you constantly use for subd modeling. Stuff like extend, spin quad or edge, weld-tools, mirror etc etc ...

Modeling is pretty much the same in all softwares, the only real differences are navigation and selection tools.

dianmozokov
08-27-2011, 09:54 AM
Aside from your basic translation tools there are really only around 10 tools you constantly use for subd modeling. Stuff like extend, spin quad or edge, weld-tools, mirror etc etc ...

Modeling is pretty much the same in all softwares, the only real differences are navigation and selection tools.

Yes,right.All the same things for modeling,but i want to see more LightWave tutorial base on real objects like jets or cars and so on.

:offtopic:
When Rigging: Revealed DVD from special offer will be delivered ?No such thing (dvd) in my LightWave box...:help:

erikals
08-27-2011, 09:59 AM
...but i want to see more LightWave tutorial base on real objects like jets or cars and so on...

Lewis' car tutorial...
http://www.foundation3d.com/store/index.php?main_page=product_info&cPath=9&products_id=77&zenid=80ba57fa008ca4d7a8139f49326feb0a

dianmozokov
08-27-2011, 10:43 AM
Lewis' car tutorial...
http://www.foundation3d.com/store/index.php?main_page=product_info&cPath=9&products_id=77&zenid=80ba57fa008ca4d7a8139f49326feb0a

Yes,thank you.I plan to buy this great tutorial soon.Actually Lewis if you get a sell this evening,its me with sure:D.Need getting back to home after work and i will set the order.You deserve it! :king:

chco2
08-27-2011, 03:58 PM
If you are new to LW and need to learn the basics, then the Lightwave tutorials provided by Newtek are one of the best.

From what I hear from you, you want someone to show you how to create something you want so you can repeat it.
I can promise you, you will get stuck at some part.
LW is, in my opinion, the best 3D package to get started. Learn the basic tools (and as said earlier, if you know approx 10 of them completely you're half way) you can start creating anything you want.



Yes,exactly what i need,but dedicated tutorial for LightWave...:newtek::newhere:Still trying to learning the basic modeling tools in LightWave.Most of them are similar like other 3d software,but not all is same...

Thank you for this link.Good to know about this tutorial.Sadly again not for LightWave.

dianmozokov
08-27-2011, 04:09 PM
Thank you chco2 for advice you give me and agree with that.Just need more time to advance with learning.LightWave in many aspect is similar to Modo.This help me to learn my new "toy" much faster than Modo before time.Actually i want to master LightWave and Modo will stay just in case:).Its great software after all.The funny part here is that many people rid of there Lightwave and get shiny new Modo and sit relax:)),I go to the opposite and get my LightWave give my support to NewTek and keep Modo also.

jwiede
08-27-2011, 11:08 PM
and there we go....
http://www.c4dlounge.eu/forum/f18.php
 

I don't recommend using C4D tutorials to learn modeling techniques for use in Lightwave. C4D's modeling workflows tend to make significant use of parametric objects in ways which don't translate well into Lightwave terms. I find Modo tutorials offer a much better "fit" in terms of teaching techniques that transfer easily into Lightwave.

jwiede
08-28-2011, 12:20 AM
Aside from your basic translation tools there are really only around 10 tools you constantly use for subd modeling. Stuff like extend, spin quad or edge, weld-tools, mirror etc etc ...

Modeling is pretty much the same in all softwares, the only real differences are navigation and selection tools.
I don't find myself modeling quite the same way in C4D as I would in LW: In C4D, I tend to do far less polygon-tweaking in the early modeling stages compared to how I'd approach the same work in LW, because the longer I keep the parametric objects intact, the longer I can go back and tweak their attributes. Given the broad palette of parametric shapes and modifiers, I'll have plenty of objects (or sub-objects in a grouped object) that remain parametric right up until rendering, where I've adjusted their attributes quite a bit but never needed to modify them at a polygon level.

Modeling in C4D, there will be plenty of times where you never even have to resort to polygon-level modeling creating sub-d meshes. It's more like NURBS modeling in Bonzai3D or Rhino, where you're generating primitives and layering various lofting and sweeping modifiers on them, but the result is (adjustable density) sub-d meshes instead of NURBS surfaces. Maya and SI allow similar parametric-based workflows.

Once you "mesh" the parametric objects (needed for poly-level tweaking), you lose access to the ability to alter their parametric properties, so there's a tangible benefit to avoiding polygon-level tweaking of parametric objects. In LW (and Modo), you don't really have parametric objects and modifiers in the same sense, so there's no benefit to avoiding "polygon work" (and no real equivalent to the parametric workflows).

Once working on polygons, you're correct, the workflows and tools are very similar across all packages. Packages with parametric objects and modifiers encourage users to avoid working at a polygon level until absolutely necessary, though, which leads to significantly different modeling workflows. You absolutely can work using polygons from the start in C4D, just like in LW, but it's not the only approach available, nor the most efficient in many cases.

Surrealist.
08-28-2011, 01:57 AM
Maybe the tutorial in my sig will help with subd modeling in general.

Lewis
08-28-2011, 04:41 AM
Actually Lewis if you get a sell this evening,its me with sure:D.Need getting back to home after work and i will set the order.You deserve it! :king:

Thanks man, I'll see you in support forums soon then :) ;).

dee
08-28-2011, 05:38 AM
Well, don't expect free tutorials to do that though.

This might be true for Lightwave, for C4D I found some very nice tutorials at grayscalegorilla.com, the guy starts in C4D and ends up polishing the stuff in AE. For After Effects there's videocopilot.net and even for Blender I found some tutorials from Andrew Price where the end result looks better than anything I saw for LW.

erikals
08-28-2011, 05:54 AM
it's nice that someone would do that for free, but i wouldn't expect others to do it.

Eagle66
08-28-2011, 02:18 PM
How Digital-Tutors make introduction of there videos:
http://www.digitaltutors.com/11/video_player.php?id=8350


Its total uninteresting how Tutorials are announced - the Content is related. Digital-Tutors has high polished Images and total unrealistic results and content in every Software-Package they make Lessons, the Basics not more not less ....



That's why with big productions you often have various persons sticking to a specific part of the project. With the sword you can image one guy/girl creating the object, another creating the textures, another creating the animation/matchmove, another doing the lighting and another one compositing the shot.


So - and this is MY (and others) low Budget independent VFX Artist problem - I'am ALL IN ONE :eek: matchmove and composting are done - seamless CG to Live Action is the big hole .....


it's more of the techniques used,
so search for some xSI / Maya / Blender / Max >Hornet tutorials, and do the same thing in Lightwave. it should be fairly easy, just time-consuming.

thats no recommendation for LW!!!

But again, you are talking about Modeling, Animation, a Node-Editor, Texturing, etc. - this are Parts which are as stand alone subjects enough around the Web also for LW. On www.simplylightwave.com, liberty3d.com, etc. you found already ALL of this parts.

What you not found for LW is the complete detail Wokflow CG to Live Action, the problem of ALL IN ONE VFX Artists - the combination ....

And here you get the answers like: learn Maya and adapt this to LW :hey:

erikals
08-28-2011, 02:42 PM
i admit, for a newbie, no, maybe i was off.

but to say it's no recommendation?
i know enough Pro 3D artists that the opposite.

chco2
08-28-2011, 03:58 PM
You might consider using freelancers to do some of the work ?
Creating realistic CG, especially with LW, can be done, but you also need a photographers eye and know-how to implement that into life footage to get the realism through. You need to know everything about the camera's, lighting used, angle of the sun and more and you need to recreate that in Lightwave. Creating it shouldn't be the problem when you are familiar with LW, but you indeed need to know what to look for. And if it isn't possible to recreate in 3D, how you can mimic that.
Photography alone is a lifetime study basically.

Nevertheless.. you're example of the sword I have discussed with Liberty3D and we are looking into that. Problem is.. a quality training video takes time and most of us already do 8-16 hrs a day, so it needs planning ;)



So - and this is MY (and others) low Budget independent VFX Artist problem - I'am ALL IN ONE :eek: matchmove and composting are done - seamless CG to Live Action is the big hole .....

Julez4001
08-30-2011, 02:08 PM
http://www.cg-masters.com/videos/software/3
Great wealth of information and quality


http://www.cg-masters.com/images/logo.png


http://www.youtube.com/user/bryphi77#p/p

This guy is up to date,
Dp Node Editor - doing soem of incredible stuff that everyone
thiught LW couldn't do.

erikals
08-30-2011, 02:17 PM
there's actually few limits to what LW can do, it's more about "how" and how the "how" slows things down...

but to see what LW is capable of, look at the Lightwave render videos
http://www.youtube.com/watch?v=896C8mmDjQs&playnext=1&list=PL36DAD32935586C03

Eagle66
08-30-2011, 02:30 PM
there's actually few limits to what LW can do, it's more about "how" and how the "how" slows things down...

but to see what LW is capable of, look at the Lightwave render videos
http://www.youtube.com/watch?v=896C8mmDjQs&playnext=1&list=PL36DAD32935586C03

Sorry, but you don't understand the problem! Its not the Issues to render high polish KRay Images. CG that works seamless in LIVE Action Shots - thats the poor stuff !!




Nevertheless.. you're example of the sword I have discussed with Liberty3D and we are looking into that. Problem is.. a quality training video takes time and most of us already do 8-16 hrs a day, so it needs planning ;)

I think, if KAT is back from IronSky he has enough stuff for quality training videos :) The example of the sword needs a elaborate Live Action Shot for realism.

Here are some easier examples:
http://www.youtube.com/watch?v=gi-JFVFWoaU&feature=player_detailpage#t=10s



Photography alone is a lifetime study basically.


:D Thats my Job, i'am prof. agency sports and press photographer ....

Julez4001
08-30-2011, 04:04 PM
Well you are half way there.

What can you do in 3D currently?
Can you model?
Do you know Nuke or After Effects?



Photography is control of light and reflection on highly detail objects.
Once you light a 3d object (even one with no textures), you have grounded it into reality, everything is cake.

----


This is old but the principals are all the same
http://desktopimages.com/VFX.shtml#DI2107
Visual FX

3D Effects Compositing

boeing727223
09-10-2011, 12:42 AM
I used to love to use the free lightwave tutorials for basic tools, but with the new website they seem to have disappeared....its hard enough trying to learn Lightwave but it just got harder. I like building airplanes so I'm on my own since there is nothing for airplane building for LW.

Lewis car tutorial is by far the best tutorial I have ever used and is well worth the money. He goes in great detail and he is a gifted artist. I've used that tutorial to help in airplane modeling using splines.

erikals
09-10-2011, 09:00 AM
the tutorials are still there still there,...
http://forums.newtek.com/showthread.php?t=77002

boeing727223
09-12-2011, 09:59 AM
Thanks a bunch, I guess I didn't search hard enought for them

jwiede
09-15-2011, 08:35 AM
To be sure I understand, you're looking for something like this (http://rendertimeblog.com/index/index.php?option=com_content&view=article&id=177:gauntlet-workflow-series&catid=43:tutorials&Itemid=202) but using Lightwave, correct?

I'd be interested in seeing similar project end-to-end matchmove/roto/etc. tutorial content as well, something that covers the whole process. One of the things that really drew me to Kurv's multi-session Live training was precisely because it allowed such deep explorations while still offering classroom-like interactivity (Aurora's PFX/HV classes were awesome for that, as were Larry's various sessions).

I'd love to see (and be willing to pay for) more of those kinds of Live training sessions, as opposed to just canned video courses. Anyone know if there are any new Live training offerings coming soon along those lines?

djlithium
09-15-2011, 10:36 AM
hey oh.
We are looking to do webinars in the future. Some of the services out there have improved vastly with more features and functionality to allow multiple hosts to participate while keeping the technical juggling to a minimum. It all comes down to our schedules as many of us are working on shows, but once I get a break I think I will be doing a few with some of the artists here on Iron Sky covering off on various stages of the VFX work and process to make the show beyond VFX. What the guys at Energia have done is rather revolutionary and I think many in the LW community and broader than that - the independent film makers out there who love VFX because it makes impossible possible on minimal budgets should learn as much as possible about how they have made Iron Sky come to life. One of the great things about LW is that in the hands of a few artists, usually independent artists, amazing things can happen and thats really what this is all about for many of us. Getting out from underneath the man :)

heheh

=^..^=

Eagle66
09-15-2011, 01:29 PM
To be sure I understand, you're looking for something like this (http://rendertimeblog.com/index/index.php?option=com_content&view=article&id=177:gauntlet-workflow-series&catid=43:tutorials&Itemid=202) but using Lightwave, correct?


NO :D This shows simple CG Elements in Live Action but NOT seamless. CG is always CG Elements in the Final Shot. I' looking for this Workflow.

http://www.fxguide.com/wp-content/uploads/2011/02/0005-05_vid-lin_07_1920x1080.00042.jpg

Seamless CG Integration and to that what KAT wrote: Iron Sky real Film Production Workflow, how to organize heavy Live action/CG Projects with LW to Composite and back: the time saving interaction CG <-> Composite in a Production Environment.

Read this for example and you know some of the Difficulty....
http://www.liberty3d.com/2011/09/iron-sky-day-119
http://www.liberty3d.com/2011/09/iron-sky-day-108

...how they have made Iron Sky come to life :thumbsup:

erikals
09-15-2011, 06:35 PM
some previews/reviews, pretty much up to date...

http://www.youtube.com/user/erikalst#g/p

kevman3d
09-19-2011, 05:08 AM
few words describe something that i need to see before BUY?!:question:OKEY now I make it more clear what i mean:

How Liberty3D make introduction most of there videos:

One picture:
http://www.liberty3d.com/wp-content/uploads/2011/07/FanBoy_Icon_D9UV.jpg


I agree! There should be more information and thanks for making your point using that particular product - whatever idiot made that Fanboy video tutorial should be ashamed of themselves!! :twak:

You're right - Digital tutors has a very polished look to them - but you shouldn't use those as an example of what others should do - look at this partial screengrab from their website (attached)

The keywords here that tell you just where this level of quality comes from are - "In-house instructors" and "world-class employees". ie. They have people that are paid to work full time making pretty promotional videos with funky motion graphics. :D

lwen
01-31-2012, 02:51 AM
The keywords here that tell you just where this level of quality comes from are - "In-house instructors" and "world-class employees". ie. They have people that are paid to work full time making pretty promotional videos with funky motion graphics. :D

Well, that's absolutely right but, I think we should get some things straight:

Big training sites like Digital Tutors or Gnomon Workshop and even not so big ones, make this for a living, full time. They recruit lecturers, they have marketing teams, etc., so at the end of the day, they do their homework as expected.
So the big question is: Where is LW in this equations? And why? My personal opinion is that this happens because very few people that stand out in VFX / videogame / animation industries actually uses Lightwave, and I'm not saying that the package itself lacks of what it takes to fulfill the top notch projects needs.
I think NT does know what's happening out there and what users desperately need to follow the fast leaps the market makes everyday, but the product just can't take off and reach a significant amount of interest abroad.
Something that concerns me and motivates me at the same time is that many of the best and most powerful features LW posses at this moment were developed by third parties, such as DP, which I consider genius, and the most advanced training materials too, like Bryan Philips' (Bryphi77), Kelly Myers, etc. Is NT aware of huge affairs like these? Probably they are.
Guess what? Bryan just shut down his YT channel's tutorials because he's disappointed of not being able to at least getting back the time and money he spent on making all that. I thing that's a big loss for the LW community, I don't know any other guy or group that produces such deep exploration of possibilities of LW nodes, specially the DP's.
I want to know the details of big productions where LW fits in, just like any other LWer. How exactly does this happen? For instance, how do they handle multipass rendering for compositing? Other packages seem to have their scheme pretty painless. I read once an article from Gerardo Estrada where DP nodes did the trick. Again, why do we have to rely on 3rd parties for such important stuff? Same went for Worley before VPR and FiberFX came to place, don't you think?


Anyway, the more I learn the more i love LW, but it's hard to fit sometimes.

Celshader
01-31-2012, 03:28 AM
First, on behalf of the LightWave 3D community, welcome to the LightWave 3D forum, lwen. :)



I want to know the details of big productions where LW fits in, just like any other LWer. How exactly does this happen? For instance, how do they handle multipass rendering for compositing? Other packages seem to have their scheme pretty painless.



Well, artists tell me that the multipass software I wrote for LightWave Pixomondo-Burbank is pretty painless. LightWave's text-based scene file format makes custom pipeline scripts easy to write.


why do we have to rely on 3rd parties for such important stuff? Same went for Worley before VPR and FiberFX came to place, don't you think?

We're no different than other 3D packages in that respect. I know many fine Maya artists who rely on the third-party VRay render engine, for example. I also work with a terrific 3DS MAX artist who uses the third-party FumeFX to create his fire and smoke simulations.

I don't know any Maya or MAX artists who use their software without essential 3rd-party additions.

Afalk
01-31-2012, 09:04 AM
Thats all nice and great looking but frankly how many LWavers would pay 79$ for a tutorial ? Seriously LWavers aren't really into "expensive" stuff ;). If is free then great everyone will get it, if it cost something then you are lucky if you sell few dozens :).

Are you kidding -- I'd buy those in a heartbeat if they were LW specific hehe

Lewis
01-31-2012, 09:07 AM
Are you kidding -- I'd buy those in a heartbeat if they were LW specific hehe

you maybe would but can you find 100 more LW users to pay same price for that to make it worth wile to author and all logistic needed for such thing :) :)?

Afalk
01-31-2012, 10:17 AM
you maybe would but can you find 100 more LW users to pay same price for that to make it worth wile to author and all logistic needed for such thing :) :)?

I would certainly give it my very best shot!

AF

:D

Draven
02-20-2012, 11:47 PM
I don't know any Maya or MAX artists who use their software without essential 3rd-party additions.


Nope.. technically, mental ray is third party, even :D

erikals
02-21-2012, 12:11 AM
 
since this got bumped, i'll use the opportunity to link to the new tutorials thread,
http://forums.newtek.com/showthread.php?p=1220226#post1220226