PDA

View Full Version : Springy Bones


atomicjarrod
08-04-2011, 07:05 AM
Hi all,

OK I spent half the day trying to figure out how to make a bone chain springy-wobble automatically for a character's antenna. I eventually got a solution working by stumbling across the plugin MGSpringyThingy. I mucked around with IK_Booster for a while but couldn't quite get my head around it for now. I've done soft/clothFX stuff before for meshes with OK results, but this time I wanted to apply motion to bones.

So anyway I was just wondering, for next time, how do you set this up in LW quickly and easily? I'm sure there's a way?

Cheers,
Jarrod.

Cardboard
08-04-2011, 05:44 PM
If you mean that you want to apply the motion by hand then there's this:
http://www.lwplugindb.com/Plugin.aspx?id=0b9d3f7f

Hominid 3D
08-05-2011, 10:23 AM
WHIP (http://worley.com/E/Products/polk/whip.html)

daforum
08-05-2011, 02:24 PM
Try ATYure

Here (http://babelfish.yahoo.com/translate_url?doit=done&tt=url&intl=1&fr=bf-home&trurl=http%3A%2F%2Fnoboyama.sakura.ne.jp%2Findex.h tml&lp=ja_en&btnTrUrl=Translate)

Hope it helps :)

daforum
08-05-2011, 02:28 PM
Whoops!
If you click on the link I posted you then need to scroll down to "Category" on the right-hand side and click on the "Lightwave Plugin" link. That will take you to ATYure.
Just scroll down, it's at the bottom.

(the other scripts are cool too)