SubDProxy
07-12-2011, 05:10 PM
Creating a character in LightWave to be exported to Unity. We are using the Unity game engine to shoot at targets.
Basically:
Think of a shooting arcade game. Now expand that game so it fits into a live indoor shooting range. On one end of the range is the screen which is now replaced with a self healing screen. Projector is mounted on the top of the ceiling with a laser field to detect the path of the bullet. The shooter is at the other end of the range (25m) away with a real gun.
We created an animated character that is shooting you from an alley. That character needs to be shot of course. Now that I explained what I am trying to do here is the question.
I need to create Hit Boxes on the characters vital areas. How do I create the hit boxes in LightWave and export them out with the character?
Glen
Basically:
Think of a shooting arcade game. Now expand that game so it fits into a live indoor shooting range. On one end of the range is the screen which is now replaced with a self healing screen. Projector is mounted on the top of the ceiling with a laser field to detect the path of the bullet. The shooter is at the other end of the range (25m) away with a real gun.
We created an animated character that is shooting you from an alley. That character needs to be shot of course. Now that I explained what I am trying to do here is the question.
I need to create Hit Boxes on the characters vital areas. How do I create the hit boxes in LightWave and export them out with the character?
Glen