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View Full Version : Layered terrain to Unity


Emmanuel
07-05-2011, 02:06 PM
Hi folks,

I am currently evaluating unity3d workflow, and have seen a few tuts on May--->Unity. I am especially interested currently in the creation of terrain in LW and exporting it into Unity or would it be wiser to do that in the engine's world editor ? I heard LW has troubles exporting objects with multiple UV sets (for blended terrain) into Unity.

Thanks, Emmanuel

Lamont
07-13-2011, 06:45 AM
Unity's terrain system is what you'd have to use. It's optimized for Unity's rendering. I'd bake out height data from LW and bring it in.

Emmanuel
08-02-2011, 09:55 AM
Hey Lamont, I found a shader that does multilayer textures for imported meshes in Unity :)

Lamont
08-07-2011, 05:13 PM
Send that thing over!! I can't use it on mobile, but I am sure it will come in handy later!