NTICED
06-20-2011, 08:46 PM
Howdy all,
I am trying to bake animation on a character rig for fbx export- all is fine and dandy- except, that I cannot find a way to bake rotation of bones that are set to match goal orentation. An example of this would be the ankle and toe of your standard null driven foot rig that has a heel, ball, toe and ankle null, with the ankle bone using orentation of the ankle null and toe bone using goal orientation of the toe null.
I have used Virtual Mocap motion modifier on the bones, mental fish's plugin, etc which will bake the bones just fine that are regular ik driven, but those bones set to follow their goals' orientation do not bake the rotation as one might hope as part of the recording process.
D-Storm's Bake IK to Key *used to* work in >lightwave 9.3, which also would bake the goal oriented bones rotation values, but this plugin no longer works properly in versions >9.5 when the ik system changed (it will bake normal ik bones but now match goal orientation bake does not work and it does not bake bones that follow pole vectors etc)
Please tell me I am missing something simple!!
I am trying to bake animation on a character rig for fbx export- all is fine and dandy- except, that I cannot find a way to bake rotation of bones that are set to match goal orentation. An example of this would be the ankle and toe of your standard null driven foot rig that has a heel, ball, toe and ankle null, with the ankle bone using orentation of the ankle null and toe bone using goal orientation of the toe null.
I have used Virtual Mocap motion modifier on the bones, mental fish's plugin, etc which will bake the bones just fine that are regular ik driven, but those bones set to follow their goals' orientation do not bake the rotation as one might hope as part of the recording process.
D-Storm's Bake IK to Key *used to* work in >lightwave 9.3, which also would bake the goal oriented bones rotation values, but this plugin no longer works properly in versions >9.5 when the ik system changed (it will bake normal ik bones but now match goal orientation bake does not work and it does not bake bones that follow pole vectors etc)
Please tell me I am missing something simple!!