Wilfrick
06-01-2011, 01:24 PM
Hi,
I'm building an appartment and I want that each wall of each room has its baked texture.
The problem is that if I create a layer each surface all warks fine (inside unity I will see a lot of objects). But of course I want to have only 1 layer, so I will have a lot of surfaces on a single object inside unity too.... but unity show me correctly only the first surface... all other are mapped wrong, stretched, turned...
Inside inspector view I see all the materials, all the textures, but inside scene view there is a disaster.
I tried to build only 2 surfaces, for test... the same error: first texture is ok, second wrong. Inside lightwave I see all ok. If I build 2 layer, first with first surface and second with second surface unity shows all ok.
Crazy thing!!! I can't build a castle with 1000 surfaces and create 1000 different layers! (for example...). And I really think that unity can use a lot of textures on a single object, because if I select the object I see the list of all the materials with all the textures (inside inspector view).
Maybe the FBX export has a big bug?
Thankyou
Bye
I'm building an appartment and I want that each wall of each room has its baked texture.
The problem is that if I create a layer each surface all warks fine (inside unity I will see a lot of objects). But of course I want to have only 1 layer, so I will have a lot of surfaces on a single object inside unity too.... but unity show me correctly only the first surface... all other are mapped wrong, stretched, turned...
Inside inspector view I see all the materials, all the textures, but inside scene view there is a disaster.
I tried to build only 2 surfaces, for test... the same error: first texture is ok, second wrong. Inside lightwave I see all ok. If I build 2 layer, first with first surface and second with second surface unity shows all ok.
Crazy thing!!! I can't build a castle with 1000 surfaces and create 1000 different layers! (for example...). And I really think that unity can use a lot of textures on a single object, because if I select the object I see the list of all the materials with all the textures (inside inspector view).
Maybe the FBX export has a big bug?
Thankyou
Bye