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View Full Version : Multiple Morphs on Bones


Tigbitties
10-05-2003, 08:15 PM
I have created an object that will follow the bone structure that i have also created. It is representing a wire following and bending along the bones. The problem I am having is that after the initial morph (moves up and along the bones), I need to morph the new form into another; as in shift from the current bone shape to another shape.

I tried adjusting the bone structure in modeler, and creating a new map but that did not work either; I am assuming because the bones are being used by the other maps.

Can i create a seperate set of bones? Would this work? As I mentioned above, I simply need the wire to follow the bones(which I know how to do), but then have one section of the object be pulled away from the bone path.

If anyone has any suggestions or a better way to do it please let me know; I am getting a little desperate and my computer does not need any new dents in the side of it.:p

Thanks.

hrgiger
10-05-2003, 11:22 PM
Tigbitties?:)

I guess I'm not sure what you're trying to do... A wire? Like an electric wire? And why is it moving along the bones?

Maybe if you specify exactly what you're trying to do, like as in what's the finished outcome you're looking for?

Tigbitties
10-06-2003, 12:29 AM
sorry...you just get frustrated by something and forget sometimes...

anyways, i have provided a link that shows the basic idea behind what i am doing

i hope this helps people understand what i am trying to accomplish, thx.

View the Outline (http://dickiesden.com/movement.jpg)