Tigbitties
10-05-2003, 08:15 PM
I have created an object that will follow the bone structure that i have also created. It is representing a wire following and bending along the bones. The problem I am having is that after the initial morph (moves up and along the bones), I need to morph the new form into another; as in shift from the current bone shape to another shape.
I tried adjusting the bone structure in modeler, and creating a new map but that did not work either; I am assuming because the bones are being used by the other maps.
Can i create a seperate set of bones? Would this work? As I mentioned above, I simply need the wire to follow the bones(which I know how to do), but then have one section of the object be pulled away from the bone path.
If anyone has any suggestions or a better way to do it please let me know; I am getting a little desperate and my computer does not need any new dents in the side of it.:p
Thanks.
I tried adjusting the bone structure in modeler, and creating a new map but that did not work either; I am assuming because the bones are being used by the other maps.
Can i create a seperate set of bones? Would this work? As I mentioned above, I simply need the wire to follow the bones(which I know how to do), but then have one section of the object be pulled away from the bone path.
If anyone has any suggestions or a better way to do it please let me know; I am getting a little desperate and my computer does not need any new dents in the side of it.:p
Thanks.