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View Full Version : Damage/cutting Effects Tutorials


Riplakish
10-04-2003, 07:24 PM
I've read some tutorials on space scenes for providing "battle damage" and the like by using a graphics editor to produce bitmaps, and then lay them on the surface of the model.

I've had some good effects using hypervoxels to do things like atmosphere leaks. small explosions, etc, but I haven't yet found a good dynamic way to leave scars/holes in models.

I'm curious if anyone knows of a tutorial for doing more "dynamic" damage, such as having a beam slice into an object, and scar it, etc.

I'm also curious if there any good tutorials, add-ons, or methods for breaking up models (again, typically to fragment things when they explode, etc.). I've thought about pre-slicing a model in to "pieces parts" (sorry, old US chicken commerical), reassembling it for a scene and
then breaking them up during the explosion, but I'm thinking that this is common enough that there has to be an easier way.

Thanks ahead of time for the pointers.

munky
10-06-2003, 04:26 AM
Hi there,

you should check out lightwave tutorials on the web as they have shed loads of space tuts

http://members.shaw.ca/lightwavetutorials/effects.htm#Explosions

the above link is about exploding a cow


also if you have some dollars to spare then check out steve worleys Acid Plugin which would do all the damage you want. It's part of steve's Polk collection.


regards

paul

Riplakish
11-02-2003, 05:50 PM
The name sounds familiar, but being a n00b, I wouldn't know where to go looking. Do you have a pointer handy, or should I be hitting a search engine?

Riplakish
11-02-2003, 05:51 PM
BTW, thanks for the link. I'm looking through it now. :)

comanche
11-03-2003, 08:38 AM
Originally posted by Riplakish

...

I'm also curious if there any good tutorials, add-ons, or methods for breaking up models (again, typically to fragment things when they explode, etc.). I've thought about pre-slicing a model in to "pieces parts" (sorry, old US chicken commerical), reassembling it for a scene and
then breaking them up during the explosion

The C4 plugin does a pretty good job at creating fragments and let them explode. You can even define mass for every fragment if you want to. C4 is free. Search on flay.com

Ender_McFurious
11-05-2003, 03:43 PM
know anything like C4 that works for previous vers of LW?

diablo1000000
11-06-2003, 10:28 AM
If you created a detailed mesh at the part of the ship you wanted 'denting/slicing', and then created a new morph-map and manipulated the mesh to look like a dent, you could animate this dent in with Lightwave and morph-mixer.

So ship seems fine, then cranck up the morph-dent to 100% when something collides with it. Isn't demolition?

Admittedly not something I've tried myself, I just thought of it!

:p

T x