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View Full Version : How to override Follower?


vncnt
04-29-2011, 03:18 PM
In one of my models I´m using Follower for each finger controller.

What would be the simplest solution if I wanted to add a master controller that controls all fingers at once (to get the shape of a fist) but still being able to override the master controller with each finger controller?

RebelHill
04-29-2011, 03:57 PM
You can't... the only way to do it is to layer your controllers up on top of one another. So if you have your 3 knuckles, they would have to be 3 pairs... one set controlled by the single finger controller, and second set controlled by the full hand controller.

The way to do it with a single set of controls is to use expressions that are additive to one another.

vncnt
05-06-2011, 02:49 AM
You can't... the only way to do it is to layer your controllers up on top of one another. So if you have your 3 knuckles, they would have to be 3 pairs... one set controlled by the single finger controller, and second set controlled by the full hand controller.

That seemed to help for a few seconds and then it just stopped working.

I could get a working solution using a Rotation Item on the Controllers and Limits tab in the Motion Options dialog. The blending strength can be adjusted.
Maybe not perfect but it seems to be close to what I was aiming for.

Experimented with Expressions but they never seemed to do anything at all.
A simple Motion Plugin that combines the motion of two objects in a predefined way (add, subtract, multiply, etc) would be a better solution for me.

In the next weeks I want to get some more experience with finger controllers to make sure I really need a master finger controller in the first place.
Keeping track of motions is difficult enough with a single controller.