GraphXs
03-25-2011, 09:54 AM
:help:
I have a question for how people set-up the scenes and objects for a renderfarm.
Currently I'm using BNR, but to get the objects,scenes, images etc. I have to make sure I go through and create a "copy" of the objects,scenes, images etc. to use on the renderfarm so I don't mess with my local assets.
For example: we work locally on the Object and it textures. I know have to trick the model to point to the textures on the network so BNR will see it correctly.
1) I change the local "images" folder name load the local model and LW will ask me to find the textures, so I point it to the network and save the model out as a different name.
2) I then do the same trick for the LWS, and hide the local model and Layout will ask me for the model, so I point it to the "copy" of the model that looks at the textures on the network.
3) Then I make sure the output path is looking at the network in the renders output tab.
4) Everything renders fine! YAY!
But what I want to know if there is an easier way, then the hack trick way I'm currently doing it?
Is there a script that can re-route textures?
How can I replace an entire model in layout without doing a windows trick? Layout only has "replace item" but I don't see a replace model?
Why can't Layout have a feature that copies over the models and textures to a network location when I want to render on a network?
Any help or work flow suggestions would be great!
What I want to do is work locally, then when I'm ready have the scenes, models, textures moved through layout to the network, do my renders.
If I have a change i just work locally again and repeat some easy layout step to move the assets to the network.
I have a question for how people set-up the scenes and objects for a renderfarm.
Currently I'm using BNR, but to get the objects,scenes, images etc. I have to make sure I go through and create a "copy" of the objects,scenes, images etc. to use on the renderfarm so I don't mess with my local assets.
For example: we work locally on the Object and it textures. I know have to trick the model to point to the textures on the network so BNR will see it correctly.
1) I change the local "images" folder name load the local model and LW will ask me to find the textures, so I point it to the network and save the model out as a different name.
2) I then do the same trick for the LWS, and hide the local model and Layout will ask me for the model, so I point it to the "copy" of the model that looks at the textures on the network.
3) Then I make sure the output path is looking at the network in the renders output tab.
4) Everything renders fine! YAY!
But what I want to know if there is an easier way, then the hack trick way I'm currently doing it?
Is there a script that can re-route textures?
How can I replace an entire model in layout without doing a windows trick? Layout only has "replace item" but I don't see a replace model?
Why can't Layout have a feature that copies over the models and textures to a network location when I want to render on a network?
Any help or work flow suggestions would be great!
What I want to do is work locally, then when I'm ready have the scenes, models, textures moved through layout to the network, do my renders.
If I have a change i just work locally again and repeat some easy layout step to move the assets to the network.