BDG
10-01-2003, 06:27 PM
I'm currently trying to export my object to the 3DS format. It won't seem to export with skelegons in the scene because they are 2 vertice polygons.
My question is how do I export a LW Object with the bone information in it that will be preserved in the 3DS Max format?
Thanks for any help,
Brian
P.S. This project is to make Direct3D friendly objects, and advice on that? :) Thanks.
My question is how do I export a LW Object with the bone information in it that will be preserved in the 3DS Max format?
Thanks for any help,
Brian
P.S. This project is to make Direct3D friendly objects, and advice on that? :) Thanks.