spinn
09-30-2003, 01:39 PM
Hi! i'm modelling this sortof mosquito-robot thing ( tread (http://vbulletin.newtek.com/showthread.php?s=&threadid=11372)) . I've had a problem: I got this outer shell for it, that i want to be just a couple of millimeters thick. I had many ideas of how to do it, but all involves a massive ammount of point-joining and poly reduction work which i'm far to lazy for.
Searching the internet, i found this great plugin called Thickener (http://www.flay.com/GetDetail.cfm?ID=1665) , which generates volume to single-sided shapes by "extruding them in the direction of the normal and yadayada...". exactly what i needed.
when i use the plugin, i get a nice, extrude f the objekt, it works perfectly fin, except for one thing:
I GET A LOT OF DIRTY POLYGONS ALONG THE EDGES OF MY OBJECT! totally unacceptable.
my server is currently down, so i can't upload any images. the object however is pretty simple, spline-generated and consist almost entirely of quads.
what can i do? is there any way to rectify these poys? do i have to make this the hard way?
thanks in advance
Searching the internet, i found this great plugin called Thickener (http://www.flay.com/GetDetail.cfm?ID=1665) , which generates volume to single-sided shapes by "extruding them in the direction of the normal and yadayada...". exactly what i needed.
when i use the plugin, i get a nice, extrude f the objekt, it works perfectly fin, except for one thing:
I GET A LOT OF DIRTY POLYGONS ALONG THE EDGES OF MY OBJECT! totally unacceptable.
my server is currently down, so i can't upload any images. the object however is pretty simple, spline-generated and consist almost entirely of quads.
what can i do? is there any way to rectify these poys? do i have to make this the hard way?
thanks in advance