View Full Version : Icarus
Hi everyone,
here's a little picture I'm working on, there are no textures yet and the main characheter is missing. So it's a bit poor for the moment, but any comments/help/tips are welcome.
(Icarus is the contest theme for this image, it'll make sence when you'll see the main character ;))
cg-freak
09-30-2003, 02:20 AM
Looks great already, can't wait to see this textured. Love the camera angle and atmosphere.
Good modelling of the radiator btw.
Grtzzzzzzzzzzzz....:)
Neuroup
09-30-2003, 04:30 AM
I don't thing you must use a texture. Without textures is look fine. And lights, are great. :-) In Warsaw Icarus is name of bus :-)
Hiraghm
09-30-2003, 10:25 AM
For those who might not know,
Icarus was the son of Daedalus, who was imprisoned on the island of Crete by king Minos of Knossos. Daedalus was forced to create the labyrinth to house the Minotaur, among many other invention.
He created two pairs of wings, the feathers of which were attached using wax, and he and his son Icarus attempted to fly to the mainland, after he warned his son not to fly too close to the sun.
Icarus grew drunk with the joy of flight, ignored his father's warning, flew too close to the sun, the wax melted, and he plunged into the ocean.
The moral of this story is, build a boat.
Or maybe something about airline security, I dunno.
Very realistic looking room though. I can't imagine how the legend fits into it, but I'm looking forward to finding out!
freedik
09-30-2003, 01:59 PM
Originally posted by Neuroup
I don't thing you must use a texture. Without textures is look fine. And lights, are great. :-) In Warsaw Icarus is name of bus :-)
Hehe, I used to drive to school every day with those hungarian buses, luckily they have died out here in past few years. Luckily, because they looked as if they had independent smoke emitters built on them (like those trick airplanes) :).
Back to the topic, that's a nice work. I too think that you could save yourself from trouble of texturing because it looks really good already. Unless you intend to achieve totally realistic look, of course. The only thing that looks A BIT cg are the radiators. Everything else is actually photoreal already :o.
Freedik.
Thks for your reply everyone ...
Well about the texturing/no texturing, it's for a contest you know, so I want to add few details. I'm not looking for a hyper realistic image too, I don't have the skills/patience for this.
Here's a little update, but I can't get the right colors for the back building, but it's a bit better.
renderingfarmer
09-30-2003, 07:53 PM
I agree with the above statements. The angle really brings this image to life. I absolutely love the curtain you've got there. The colors with the backlightings are wonderful, and the modeling is very fitting.
The only thing I'd like to critisize is that it doesn't feel like there's real depth between the window and the outside building. I don't know if you need to keep it visable for the final shot, but I'd have added a DOF blur.
iluvatar
10-02-2003, 06:22 AM
i agree, add some dof :) for the moral of the story, i don't agree ;) actually the moral was more something like "don't fly too high, or you will fall down" :p like the famous quote: "what goes up, must fall down"
what goes up, must fall down
That's exactly my point :D
Here a little update, I don't think dof is needed anymore ... (btw why radiosity is so slow :( )
here's an other update ... I manage to use lw radiosity error as a dirt shader :) working pretty well !
here's the dirt layer ...
igorstshirts
10-04-2003, 09:05 PM
Looks nice... The top window glass is great... Could have a handprint. Looks like an old Czechoslovakian apartment!
Steve Reeves
10-05-2003, 07:07 AM
Wow! Excellent image and composition. The textures and grime really do add to the image - like others I thought that maybe it didn't need texturing but I think it looks better for it. The depth provided by the outside building being turned is a stroke of genius also - very effective.
I would only suggest maybe reducing the grime a little - it does seem incredibly dirty!!
Best of luck in the compo - let us know how you do.
Cheers
daveythegravy73
10-13-2003, 04:00 AM
Hi,
I get the feeling that this is some kind of post-apcoliptic gig, due to the amount of grime.
I feel that the reason that the building don't seem to have depth is coz the lines are lined up with the window too much. maybe if the building were closer and the building lines kinda cut through the window lines, it may work better.
Love what U have done. Definitly a post aphocalypic fantasy thing.
Best Wishes
daveythegravy
Gui Lo
10-13-2003, 04:41 AM
The look is great.
My only comment is to colour the grime/damp spots, a dull yellow/brown perhaps.
Gui Lo
Sinder
10-18-2003, 06:41 PM
Looks great, my only advice is to have the facing building parallel to the room like it was the first view renders, it makes the scene look more claustrophobic and dismal...more of the type of place you'd never want to live...only leave.
Just an observation.
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