flagfranca
09-27-2003, 12:49 PM
Hello People
I´m experiencing major problems with Surface Baker.
Does anyone knows if there´s a relation between the Gap configuration (in percent), in Modeler, when creating an Atlas UV Map and the intended final resolution of a lightmap?
Is it important to unweld ALL the vertexes of our objects to avoid geometry problems that leads to render bugs when baking?
All the attempst I´ve made, even with high resolution lightmaps (4096X4096), generated unacceptable results. The image always appears washed out, blurred, if compared to a "normal rendered" version.
Need some light here, folks.
Thanks for the attention
I´m experiencing major problems with Surface Baker.
Does anyone knows if there´s a relation between the Gap configuration (in percent), in Modeler, when creating an Atlas UV Map and the intended final resolution of a lightmap?
Is it important to unweld ALL the vertexes of our objects to avoid geometry problems that leads to render bugs when baking?
All the attempst I´ve made, even with high resolution lightmaps (4096X4096), generated unacceptable results. The image always appears washed out, blurred, if compared to a "normal rendered" version.
Need some light here, folks.
Thanks for the attention