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View Full Version : How to Master Surface Baking?


flagfranca
09-27-2003, 12:49 PM
Hello People

I´m experiencing major problems with Surface Baker.

Does anyone knows if there´s a relation between the Gap configuration (in percent), in Modeler, when creating an Atlas UV Map and the intended final resolution of a lightmap?

Is it important to unweld ALL the vertexes of our objects to avoid geometry problems that leads to render bugs when baking?

All the attempst I´ve made, even with high resolution lightmaps (4096X4096), generated unacceptable results. The image always appears washed out, blurred, if compared to a "normal rendered" version.

Need some light here, folks.

Thanks for the attention