View Full Version : Charactor : Gamma
jutland
09-27-2003, 03:03 AM
This is the first time I've posted anything. So tell what cha' think. Crits are also welcome.:cool:
Neuroup
09-27-2003, 06:07 PM
It';s very nice. But for me this shose are ugly. It's look like women shose. Change shose and every thing will be ok.
richpr
09-27-2003, 07:33 PM
Looks like a woman, so the shoes are fine with me ;)
I would change the colors somewhat... all very bright and primary... Maybe a bit of texturing...
Good job so far!
jutland
09-27-2003, 09:55 PM
Sorry, maybe I should give some background on the char. She is wearing experimental armor suit. The boots are designed to have rocket boosters in them. They are a third generation design.
The colors are too bright? Hmmm... where did I put that texture library??
Thanx for the crits. I've got to fix something now.
jutland
09-28-2003, 04:22 PM
Here is the corrected color scheme. I dropped the colors a couple of shades and reflectivity of the armor works better now. :cool:
Neuroup
09-28-2003, 05:48 PM
Is much much better. ! I wouldn't change anything. Try to animate this :-)
Hiraghm
09-30-2003, 10:43 AM
The iris of the eyes looks a bit small.
Other than that, it looks really neat. I'd like to see it in a video game.
jutland
10-27-2003, 04:18 AM
Here's an update on this charactor. Been working the morph maps for facial animation. Here's a few expression tests. Let me what you think:p
Neuroup
10-27-2003, 02:04 PM
Very good. Did you made it on bones or on endomorphs ?
Tell us your secret :-)
Now i'm waiting for there full animation with this character.
jutland
10-27-2003, 11:43 PM
Originally posted by Neuroup
Very good. Did you made it on bones or on endomorphs ?
Tell us your secret :-)
Now i'm waiting for there full animation with this character.
There are 50 endomorphs in the face alone. Each side of the face has an it's own set. The way I do it is to create the whole endomorph. Switch over to layout to test the morph. Fix it if needed then switch back to modeler select half of the points (say the right side) and copy these points to a new endomorph. Then do that for the left side. That way when the two seperate endomorph are mixed, they form the whole endomorph.
Having the endomorphs split to halfs makes it easier to get better facial animations.
jutland
11-09-2003, 01:35 AM
Here's a question I pose to the Lightwavers.
Notice the shoulder/arm pads on this char. How can you make them move without intersecting the body of the charactor?
I am currently using weightmaps, but the maps are stretching the pads out of proportion. I would like to keep the shoulder pads a fixed size and let them move when the arm causes them to move.
jutland
11-12-2003, 08:44 PM
Does no one know the answer to this question? :( (see last post)
Not even the admins??
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